88 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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 * Copyright 2013 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef SCREENRECORD_EGL_WINDOW_H
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#define SCREENRECORD_EGL_WINDOW_H
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#include <gui/BufferQueue.h>
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#include <utils/Errors.h>
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#include <EGL/egl.h>
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namespace android {
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/*
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 * Wraps EGL display, context, surface, config for a window surface.
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 *
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 * Not thread safe.
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 */
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class EglWindow {
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public:
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    EglWindow() :
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        mEglDisplay(EGL_NO_DISPLAY),
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        mEglContext(EGL_NO_CONTEXT),
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        mEglSurface(EGL_NO_SURFACE),
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        mEglConfig(NULL),
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        mWidth(0),
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        mHeight(0)
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        {}
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    ~EglWindow() { eglRelease(); }
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    // Creates an EGL window for the supplied surface.
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    status_t createWindow(const sp<IGraphicBufferProducer>& surface);
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    // Creates an EGL pbuffer surface.
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    status_t createPbuffer(int width, int height);
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    // Return width and height values (obtained from IGBP).
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    int getWidth() const { return mWidth; }
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    int getHeight() const { return mHeight; }
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    // Release anything we created.
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    void release() { eglRelease(); }
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    // Make this context current.
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    status_t makeCurrent() const;
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    // Sets the presentation time on the current EGL buffer.
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    void presentationTime(nsecs_t whenNsec) const;
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    // Swaps the EGL buffer.
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    void swapBuffers() const;
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private:
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    EglWindow(const EglWindow&);
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    EglWindow& operator=(const EglWindow&);
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    // Init display, create config and context.
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    status_t eglSetupContext(bool forPbuffer);
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    void eglRelease();
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    // Basic EGL goodies.
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    EGLDisplay mEglDisplay;
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    EGLContext mEglContext;
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    EGLSurface mEglSurface;
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    EGLConfig mEglConfig;
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    // Surface dimensions.
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    int mWidth;
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    int mHeight;
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};
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}; // namespace android
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#endif /*SCREENRECORD_EGL_WINDOW_H*/
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