96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <chrono>
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#include <optional>
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#include <vector>
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#include <compositionengine/Display.h>
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#include <compositionengine/LayerFE.h>
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#include <compositionengine/OutputColorSetting.h>
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#include <math/mat4.h>
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#include <ui/FenceTime.h>
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#include <ui/Transform.h>
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namespace android::compositionengine {
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using Layers = std::vector<sp<compositionengine::LayerFE>>;
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using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>;
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/**
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* A parameter object for refreshing a set of outputs
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*/
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struct CompositionRefreshArgs {
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// All the outputs being refreshed
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Outputs outputs;
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// All the layers that are potentially visible in the outputs. The order of
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// the layers is important, and should be in traversal order from back to
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// front.
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Layers layers;
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// All the layers that have queued updates.
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Layers layersWithQueuedFrames;
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// Controls how the color mode is chosen for an output
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OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced};
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// If not Dataspace::UNKNOWN, overrides the dataspace on each output
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ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
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// Forces a color mode on the outputs being refreshed
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ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE};
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// Used to correctly apply an inverse-display buffer transform if applicable
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ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0};
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// If true, GPU clocks will be increased when rendering blurs
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bool blursAreExpensive{false};
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// If true, the complete output geometry needs to be recomputed this frame
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bool updatingOutputGeometryThisFrame{false};
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// If true, there was a geometry update this frame
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bool updatingGeometryThisFrame{false};
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// The color matrix to use for this
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// frame. Only set if the color transform is changing this frame.
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std::optional<mat4> colorTransformMatrix;
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// If true, client composition is always used.
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bool devOptForceClientComposition{false};
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// If set, causes the dirty regions to flash with the delay
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std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay;
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// The earliest time to send the present command to the HAL
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std::chrono::steady_clock::time_point earliestPresentTime;
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// The previous present fence. Used together with earliestPresentTime
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// to prevent an early presentation of a frame.
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std::shared_ptr<FenceTime> previousPresentFence;
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// The expected time for the next present
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nsecs_t expectedPresentTime{0};
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// If set, a frame has been scheduled for that time.
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std::optional<std::chrono::steady_clock::time_point> scheduledFrameTime;
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};
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} // namespace android::compositionengine
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