358 lines
13 KiB
C++
358 lines
13 KiB
C++
/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <atomic>
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#include <cstdint>
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#include <functional>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <unordered_map>
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// TODO(b/129481165): remove the #pragma below and fix conversion issues
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wconversion"
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#pragma clang diagnostic ignored "-Wextra"
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#include <ui/GraphicTypes.h>
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#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
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#include <scheduler/Features.h>
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#include "EventThread.h"
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#include "FrameRateOverrideMappings.h"
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#include "LayerHistory.h"
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#include "MessageQueue.h"
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#include "OneShotTimer.h"
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#include "RefreshRateConfigs.h"
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#include "VsyncSchedule.h"
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namespace android::scheduler {
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// Opaque handle to scheduler connection.
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struct ConnectionHandle {
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using Id = std::uintptr_t;
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static constexpr Id INVALID_ID = static_cast<Id>(-1);
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Id id = INVALID_ID;
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explicit operator bool() const { return id != INVALID_ID; }
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};
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inline bool operator==(ConnectionHandle lhs, ConnectionHandle rhs) {
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return lhs.id == rhs.id;
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}
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} // namespace android::scheduler
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namespace std {
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template <>
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struct hash<android::scheduler::ConnectionHandle> {
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size_t operator()(android::scheduler::ConnectionHandle handle) const {
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return hash<android::scheduler::ConnectionHandle::Id>()(handle.id);
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}
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};
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} // namespace std
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namespace android {
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class FenceTime;
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class InjectVSyncSource;
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namespace frametimeline {
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class TokenManager;
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} // namespace frametimeline
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namespace scheduler {
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struct ISchedulerCallback {
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using DisplayModeEvent = scheduler::DisplayModeEvent;
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virtual void setVsyncEnabled(bool) = 0;
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virtual void requestDisplayMode(DisplayModePtr, DisplayModeEvent) = 0;
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virtual void kernelTimerChanged(bool expired) = 0;
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virtual void triggerOnFrameRateOverridesChanged() = 0;
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protected:
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~ISchedulerCallback() = default;
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};
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class Scheduler : impl::MessageQueue {
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using Impl = impl::MessageQueue;
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public:
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Scheduler(ICompositor&, ISchedulerCallback&, FeatureFlags);
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virtual ~Scheduler();
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void startTimers();
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void setRefreshRateConfigs(std::shared_ptr<RefreshRateConfigs>)
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EXCLUDES(mRefreshRateConfigsLock);
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void run();
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void createVsyncSchedule(FeatureFlags);
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using Impl::initVsync;
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using Impl::setInjector;
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using Impl::getScheduledFrameTime;
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using Impl::setDuration;
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using Impl::scheduleFrame;
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// Schedule an asynchronous or synchronous task on the main thread.
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template <typename F, typename T = std::invoke_result_t<F>>
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[[nodiscard]] std::future<T> schedule(F&& f) {
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auto [task, future] = makeTask(std::move(f));
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postMessage(std::move(task));
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return std::move(future);
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}
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ConnectionHandle createConnection(const char* connectionName, frametimeline::TokenManager*,
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std::chrono::nanoseconds workDuration,
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std::chrono::nanoseconds readyDuration,
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impl::EventThread::InterceptVSyncsCallback);
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sp<IDisplayEventConnection> createDisplayEventConnection(
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ConnectionHandle, ISurfaceComposer::EventRegistrationFlags eventRegistration = {});
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sp<EventThreadConnection> getEventConnection(ConnectionHandle);
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void onHotplugReceived(ConnectionHandle, PhysicalDisplayId, bool connected);
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void onPrimaryDisplayModeChanged(ConnectionHandle, DisplayModePtr) EXCLUDES(mPolicyLock);
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void onNonPrimaryDisplayModeChanged(ConnectionHandle, DisplayModePtr);
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void onScreenAcquired(ConnectionHandle);
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void onScreenReleased(ConnectionHandle);
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void onFrameRateOverridesChanged(ConnectionHandle, PhysicalDisplayId)
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EXCLUDES(mConnectionsLock);
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// Modifies work duration in the event thread.
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void setDuration(ConnectionHandle, std::chrono::nanoseconds workDuration,
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std::chrono::nanoseconds readyDuration);
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DisplayStatInfo getDisplayStatInfo(nsecs_t now);
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// Returns injector handle if injection has toggled, or an invalid handle otherwise.
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ConnectionHandle enableVSyncInjection(bool enable);
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// Returns false if injection is disabled.
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bool injectVSync(nsecs_t when, nsecs_t expectedVSyncTime, nsecs_t deadlineTimestamp);
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void enableHardwareVsync();
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void disableHardwareVsync(bool makeUnavailable);
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// Resyncs the scheduler to hardware vsync.
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// If makeAvailable is true, then hardware vsync will be turned on.
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// Otherwise, if hardware vsync is not already enabled then this method will
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// no-op.
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void resyncToHardwareVsync(bool makeAvailable, Fps refreshRate);
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void resync() EXCLUDES(mRefreshRateConfigsLock);
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void forceNextResync() { mLastResyncTime = 0; }
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// Passes a vsync sample to VsyncController. periodFlushed will be true if
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// VsyncController detected that the vsync period changed, and false otherwise.
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void addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod,
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bool* periodFlushed);
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void addPresentFence(std::shared_ptr<FenceTime>);
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// Layers are registered on creation, and unregistered when the weak reference expires.
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void registerLayer(Layer*);
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void recordLayerHistory(Layer*, nsecs_t presentTime, LayerHistory::LayerUpdateType updateType)
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EXCLUDES(mRefreshRateConfigsLock);
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void setModeChangePending(bool pending);
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void deregisterLayer(Layer*);
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// Detects content using layer history, and selects a matching refresh rate.
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void chooseRefreshRateForContent() EXCLUDES(mRefreshRateConfigsLock);
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void resetIdleTimer();
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// Indicates that touch interaction is taking place.
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void onTouchHint();
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void setDisplayPowerMode(hal::PowerMode powerMode);
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VSyncDispatch& getVsyncDispatch() { return mVsyncSchedule->getDispatch(); }
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// Returns true if a given vsync timestamp is considered valid vsync
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// for a given uid
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bool isVsyncValid(nsecs_t expectedVsyncTimestamp, uid_t uid) const;
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std::chrono::steady_clock::time_point getPreviousVsyncFrom(nsecs_t expectedPresentTime) const;
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void dump(std::string&) const;
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void dump(ConnectionHandle, std::string&) const;
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void dumpVsync(std::string&) const;
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// Get the appropriate refresh for current conditions.
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DisplayModePtr getPreferredDisplayMode();
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// Notifies the scheduler about a refresh rate timeline change.
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void onNewVsyncPeriodChangeTimeline(const hal::VsyncPeriodChangeTimeline& timeline);
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// Notifies the scheduler post composition. Returns if recomposite is needed.
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bool onPostComposition(nsecs_t presentTime);
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// Notifies the scheduler when the display size has changed. Called from SF's main thread
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void onActiveDisplayAreaChanged(uint32_t displayArea);
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size_t getEventThreadConnectionCount(ConnectionHandle handle);
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std::unique_ptr<VSyncSource> makePrimaryDispSyncSource(const char* name,
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std::chrono::nanoseconds workDuration,
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std::chrono::nanoseconds readyDuration,
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bool traceVsync = true);
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// Stores the preferred refresh rate that an app should run at.
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// FrameRateOverride.refreshRateHz == 0 means no preference.
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void setPreferredRefreshRateForUid(FrameRateOverride);
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void setGameModeRefreshRateForUid(FrameRateOverride);
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// Retrieves the overridden refresh rate for a given uid.
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std::optional<Fps> getFrameRateOverride(uid_t uid) const EXCLUDES(mRefreshRateConfigsLock);
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nsecs_t getVsyncPeriodFromRefreshRateConfigs() const EXCLUDES(mRefreshRateConfigsLock) {
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std::scoped_lock lock(mRefreshRateConfigsLock);
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return mRefreshRateConfigs->getActiveMode()->getFps().getPeriodNsecs();
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}
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// Returns the framerate of the layer with the given sequence ID
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float getLayerFramerate(nsecs_t now, int32_t id) const {
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return mLayerHistory.getLayerFramerate(now, id);
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}
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private:
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friend class TestableScheduler;
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enum class ContentDetectionState { Off, On };
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enum class TimerState { Reset, Expired };
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enum class TouchState { Inactive, Active };
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// Create a connection on the given EventThread.
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ConnectionHandle createConnection(std::unique_ptr<EventThread>);
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sp<EventThreadConnection> createConnectionInternal(
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EventThread*, ISurfaceComposer::EventRegistrationFlags eventRegistration = {});
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// Update feature state machine to given state when corresponding timer resets or expires.
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void kernelIdleTimerCallback(TimerState) EXCLUDES(mRefreshRateConfigsLock);
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void idleTimerCallback(TimerState);
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void touchTimerCallback(TimerState);
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void displayPowerTimerCallback(TimerState);
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void setVsyncPeriod(nsecs_t period);
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using GlobalSignals = RefreshRateConfigs::GlobalSignals;
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struct Policy;
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// Sets the S state of the policy to the T value under mPolicyLock, and chooses a display mode
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// that fulfills the new policy if the state changed. Returns the signals that were considered.
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template <typename S, typename T>
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GlobalSignals applyPolicy(S Policy::*, T&&) EXCLUDES(mPolicyLock);
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// Returns the display mode that fulfills the policy, and the signals that were considered.
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std::pair<DisplayModePtr, GlobalSignals> chooseDisplayMode() REQUIRES(mPolicyLock);
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bool updateFrameRateOverrides(GlobalSignals, Fps displayRefreshRate) REQUIRES(mPolicyLock);
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void dispatchCachedReportedMode() REQUIRES(mPolicyLock) EXCLUDES(mRefreshRateConfigsLock);
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impl::EventThread::ThrottleVsyncCallback makeThrottleVsyncCallback() const
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EXCLUDES(mRefreshRateConfigsLock);
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impl::EventThread::GetVsyncPeriodFunction makeGetVsyncPeriodFunction() const;
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std::shared_ptr<RefreshRateConfigs> holdRefreshRateConfigs() const
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EXCLUDES(mRefreshRateConfigsLock) {
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std::scoped_lock lock(mRefreshRateConfigsLock);
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return mRefreshRateConfigs;
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}
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// Stores EventThread associated with a given VSyncSource, and an initial EventThreadConnection.
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struct Connection {
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sp<EventThreadConnection> connection;
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std::unique_ptr<EventThread> thread;
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};
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ConnectionHandle::Id mNextConnectionHandleId = 0;
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mutable std::mutex mConnectionsLock;
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std::unordered_map<ConnectionHandle, Connection> mConnections GUARDED_BY(mConnectionsLock);
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bool mInjectVSyncs = false;
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InjectVSyncSource* mVSyncInjector = nullptr;
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ConnectionHandle mInjectorConnectionHandle;
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mutable std::mutex mHWVsyncLock;
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bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock) = false;
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bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock) = false;
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std::atomic<nsecs_t> mLastResyncTime = 0;
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const FeatureFlags mFeatures;
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std::optional<VsyncSchedule> mVsyncSchedule;
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// Used to choose refresh rate if content detection is enabled.
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LayerHistory mLayerHistory;
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// Timer used to monitor touch events.
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std::optional<OneShotTimer> mTouchTimer;
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// Timer used to monitor display power mode.
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std::optional<OneShotTimer> mDisplayPowerTimer;
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ISchedulerCallback& mSchedulerCallback;
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mutable std::mutex mPolicyLock;
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struct Policy {
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// Policy for choosing the display mode.
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LayerHistory::Summary contentRequirements;
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TimerState idleTimer = TimerState::Reset;
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TouchState touch = TouchState::Inactive;
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TimerState displayPowerTimer = TimerState::Expired;
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hal::PowerMode displayPowerMode = hal::PowerMode::ON;
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// Chosen display mode.
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DisplayModePtr mode;
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struct ModeChangedParams {
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ConnectionHandle handle;
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DisplayModePtr mode;
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};
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// Parameters for latest dispatch of mode change event.
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std::optional<ModeChangedParams> cachedModeChangedParams;
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} mPolicy GUARDED_BY(mPolicyLock);
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mutable std::mutex mRefreshRateConfigsLock;
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std::shared_ptr<RefreshRateConfigs> mRefreshRateConfigs GUARDED_BY(mRefreshRateConfigsLock);
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std::mutex mVsyncTimelineLock;
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std::optional<hal::VsyncPeriodChangeTimeline> mLastVsyncPeriodChangeTimeline
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GUARDED_BY(mVsyncTimelineLock);
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static constexpr std::chrono::nanoseconds MAX_VSYNC_APPLIED_TIME = 200ms;
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FrameRateOverrideMappings mFrameRateOverrideMappings;
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// Keeps track of whether the screen is acquired for debug
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std::atomic<bool> mScreenAcquired = false;
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};
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} // namespace scheduler
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} // namespace android
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