62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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* Copyright (c) 2019-2020, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of The Linux Foundation nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __GL_LAYER_STITCH_IMPL_H__
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#define __GL_LAYER_STITCH_IMPL_H__
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#include <sync/sync.h>
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#include <vector>
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#include "gl_layer_stitch.h"
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#include "gl_common.h"
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namespace sdm {
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class GLLayerStitchImpl : public GLLayerStitch, public GLCommon {
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public:
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explicit GLLayerStitchImpl(bool secure);
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virtual ~GLLayerStitchImpl();
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virtual int Blit(const std::vector<StitchParams> &stitch_params, shared_ptr<Fence> *release_fence);
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virtual int CreateContext(bool secure);
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virtual int Init();
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virtual int Deinit();
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private:
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bool secure_ = false;
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GLContext ctx_;
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void InitContext();
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void ClearWithTransparency(const GLRect &scissor_rect);
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int NeedsGLScissor(const std::vector<StitchParams> &stitch_params);
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};
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} // namespace sdm
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#endif // __GL_LAYER_STITCH_IMPL_H__
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