44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_
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#define EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_
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#include "Frame.h"
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namespace android {
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namespace automotive {
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namespace evs {
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namespace support {
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class BaseRenderCallback {
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public:
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// TODO(b/130246434): Rename the callback to a more accurate name since
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// the callback itself is about image inline processing. Also avoid
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// passing in two frames, since the two frames are almost identical except
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// for the data pointer. Instead, pass in one input frame and one output
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// data pointer.
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virtual void render(const Frame& in, const Frame& out) = 0;
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virtual ~BaseRenderCallback() {
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}
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};
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} // namespace support
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} // namespace evs
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} // namespace automotive
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} // namespace android
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#endif // EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_
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