255 lines
9.0 KiB
C++
255 lines
9.0 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <hidl/HidlTransportSupport.h>
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#include <log/log.h>
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#include <utils/SystemClock.h>
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#include "DisplayUseCase.h"
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#include "RenderDirectView.h"
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#include "Utils.h"
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namespace android {
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namespace automotive {
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namespace evs {
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namespace support {
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using android::hardware::configureRpcThreadpool;
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using android::hardware::joinRpcThreadpool;
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// TODO(b/130246434): since we don't support multi-display use case, there
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// should only be one DisplayUseCase. Add the logic to prevent more than
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// one DisplayUseCases running at the same time.
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DisplayUseCase::DisplayUseCase(string cameraId, BaseRenderCallback* callback)
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: BaseUseCase(vector<string>(1, cameraId)) {
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mRenderCallback = callback;
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}
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DisplayUseCase::~DisplayUseCase() {
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if (mCurrentRenderer != nullptr) {
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mCurrentRenderer->deactivate();
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mCurrentRenderer = nullptr; // It's a smart pointer, so destructs on assignment to null
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}
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mIsReadyToRun = false;
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if (mWorkerThread.joinable()) {
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mWorkerThread.join();
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}
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}
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bool DisplayUseCase::initialize() {
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// Load our configuration information
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ConfigManager config;
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if (!config.initialize("/system/etc/automotive/evs_support_lib/camera_config.json")) {
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ALOGE("Missing or improper configuration for the EVS application. Exiting.");
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return false;
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}
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// Set thread pool size to one to avoid concurrent events from the HAL.
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// This pool will handle the EvsCameraStream callbacks.
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// Note: This _will_ run in parallel with the EvsListener run() loop below which
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// runs the application logic that reacts to the async events.
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configureRpcThreadpool(1, false /* callerWillJoin */);
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mResourceManager = ResourceManager::getInstance();
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if (mResourceManager == nullptr) {
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ALOGE("Failed to get resource manager instance. Initialization failed.");
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return false;
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}
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// Request exclusive access to the EVS display
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ALOGI("Acquiring EVS Display");
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mDisplay = mResourceManager->openDisplay();
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if (mDisplay.get() == nullptr) {
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ALOGE("EVS Display unavailable. Exiting.");
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return false;
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}
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ALOGD("Requesting camera list");
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for (auto&& info : config.getCameras()) {
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// This use case is currently a single camera use case.
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// Only one element is available in the camera id list.
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string cameraId = mCameraIds[0];
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if (cameraId == info.cameraId) {
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mStreamHandler = mResourceManager->obtainStreamHandler(cameraId);
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if (mStreamHandler.get() == nullptr) {
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ALOGE("Failed to get a valid StreamHandler for %s",
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cameraId.c_str());
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return false;
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}
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mIsInitialized = true;
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return true;
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}
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}
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ALOGE("Cannot find a match camera. Exiting");
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return false;
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}
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// TODO(b/130246434): if user accidentally call this function twice, there is
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// no logic to handle that and it will causes issues. For example, the
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// mWorkerThread will be assigned twice and cause unexpected behavior.
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// We need to fix this issue.
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bool DisplayUseCase::startVideoStream() {
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// Initialize the use case.
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if (!mIsInitialized && !initialize()) {
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ALOGE("There is an error while initializing the use case. Exiting");
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return false;
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}
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ALOGD("Attach use case to StreamHandler");
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if (mRenderCallback != nullptr) {
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mStreamHandler->attachRenderCallback(mRenderCallback);
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}
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ALOGD("Start video streaming using worker thread");
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mIsReadyToRun = true;
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mWorkerThread = std::thread([this]() {
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// We have a camera assigned to this state for direct view
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mCurrentRenderer = std::make_unique<RenderDirectView>();
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if (!mCurrentRenderer) {
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ALOGE("Failed to construct direct renderer. Exiting.");
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mIsReadyToRun = false;
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return;
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}
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// Now set the display state based on whether we have a video feed to show
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// Start the camera stream
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ALOGD("EvsStartCameraStreamTiming start time: %" PRId64 "ms", android::elapsedRealtime());
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if (!mCurrentRenderer->activate()) {
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ALOGE("New renderer failed to activate. Exiting");
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mIsReadyToRun = false;
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return;
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}
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// Activate the display
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ALOGD("EvsActivateDisplayTiming start time: %" PRId64 "ms", android::elapsedRealtime());
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Return<EvsResult> result = mDisplay->setDisplayState(DisplayState::VISIBLE_ON_NEXT_FRAME);
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if (result != EvsResult::OK) {
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ALOGE("setDisplayState returned an error (%d). Exiting.", (EvsResult)result);
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mIsReadyToRun = false;
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return;
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}
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if (!mStreamHandler->startStream()) {
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ALOGE("failed to start stream handler");
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mIsReadyToRun = false;
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return;
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}
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while (mIsReadyToRun && streamFrame());
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ALOGD("Worker thread stops.");
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});
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return true;
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}
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void DisplayUseCase::stopVideoStream() {
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ALOGD("Stop video streaming in worker thread.");
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mIsReadyToRun = false;
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if (mStreamHandler == nullptr) {
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ALOGE("Failed to detach render callback since stream handler is null");
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// Something may go wrong. Instead of to return this method right away,
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// we want to finish the remaining logic of this method to try to
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// release other resources.
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} else {
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mStreamHandler->detachRenderCallback();
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}
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if (mResourceManager == nullptr) {
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ALOGE("Failed to release resources since resource manager is null");
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} else {
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mResourceManager->releaseStreamHandler(mCameraIds[0]);
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mStreamHandler = nullptr;
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mResourceManager->closeDisplay(mDisplay);
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mDisplay = nullptr;
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// TODO(b/130246434): with the current logic, the initialize method will
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// be triggered every time when a pair of
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// stopVideoStream/startVideoStream is called. We might want to move
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// some heavy work away from initialize method so increase the
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// performance.
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// Sets mIsInitialzed to false so the initialize method will be
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// triggered when startVideoStream is called again.
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mIsInitialized = false;
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}
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return;
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}
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bool DisplayUseCase::streamFrame() {
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// Get the output buffer we'll use to display the imagery
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BufferDesc tgtBuffer = {};
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mDisplay->getTargetBuffer([&tgtBuffer](const BufferDesc& buff) { tgtBuffer = buff; });
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// TODO(b/130246434): if there is no new display frame available, shall we
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// still get display buffer? Shall we just skip and keep the display
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// un-refreshed?
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// We should explore this option.
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// If there is no display buffer available, skip it.
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if (tgtBuffer.memHandle == nullptr) {
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ALOGW("Didn't get requested output buffer -- skipping this frame.");
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// Return true since it won't affect next call.
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return true;
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} else {
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// If there is no new display frame available, re-use the old (held)
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// frame for display.
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// Otherwise, return the old (held) frame, fetch the newly available
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// frame from stream handler, and use the new frame for display
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// purposes.
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if (!mStreamHandler->newDisplayFrameAvailable()) {
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ALOGD("No new display frame is available. Re-use the old frame.");
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} else {
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ALOGD("Get new display frame, refreshing");
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// If we already hold a camera image for display purposes, it's
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// time to return it to evs camera driver.
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if (mImageBuffer.memHandle.getNativeHandle() != nullptr) {
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mStreamHandler->doneWithFrame(mImageBuffer);
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}
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// Get the new image we want to use as our display content
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mImageBuffer = mStreamHandler->getNewDisplayFrame();
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}
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// Render the image buffer to the display buffer
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bool result = mCurrentRenderer->drawFrame(tgtBuffer, mImageBuffer);
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// Send the finished display buffer back to display driver
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// Even if the rendering fails, we still want to return the display
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// buffer.
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mDisplay->returnTargetBufferForDisplay(tgtBuffer);
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return result;
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}
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}
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DisplayUseCase DisplayUseCase::createDefaultUseCase(string cameraId, BaseRenderCallback* callback) {
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return DisplayUseCase(cameraId, callback);
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}
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} // namespace support
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} // namespace evs
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} // namespace automotive
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} // namespace android
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