108 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright (C) 2017 The Android Open Source Project
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions
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|  * are met:
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|  *  * Redistributions of source code must retain the above copyright
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|  *    notice, this list of conditions and the following disclaimer.
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|  *  * Redistributions in binary form must reproduce the above copyright
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|  *    notice, this list of conditions and the following disclaimer in
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|  *    the documentation and/or other materials provided with the
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|  *    distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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|  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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|  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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|  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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|  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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|  * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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|  * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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|  * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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|  * SUCH DAMAGE.
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|  */
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| 
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| #pragma once
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| 
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| #include <string.h>
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| 
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| #define _REALLY_INCLUDE_SYS__SYSTEM_PROPERTIES_H_
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| #include <sys/_system_properties.h>
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| 
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| // Cached system property lookup. For code that needs to read the same property multiple times,
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| // this class helps optimize those lookups.
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| class CachedProperty {
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|  public:
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|   // The lifetime of `property_name` must be greater than that of this CachedProperty.
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|   explicit CachedProperty(const char* property_name)
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|     : property_name_(property_name),
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|       prop_info_(nullptr),
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|       cached_area_serial_(0),
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|       cached_property_serial_(0),
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|       is_read_only_(strncmp(property_name, "ro.", 3) == 0),
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|       read_only_property_(nullptr) {
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|     cached_value_[0] = '\0';
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|   }
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| 
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|   // Returns true if the property has been updated (based on the serial rather than the value)
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|   // since the last call to Get.
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|   bool DidChange() {
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|     uint32_t initial_property_serial_ = cached_property_serial_;
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|     Get();
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|     return (cached_property_serial_ != initial_property_serial_);
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|   }
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| 
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|   // Returns the current value of the underlying system property as cheaply as possible.
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|   // The returned pointer is valid until the next call to Get. It is the caller's responsibility
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|   // to provide a lock for thread-safety.
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|   const char* Get() {
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|     // Do we have a `struct prop_info` yet?
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|     if (prop_info_ == nullptr) {
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|       // `__system_property_find` is expensive, so only retry if a property
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|       // has been created since last time we checked.
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|       uint32_t property_area_serial = __system_property_area_serial();
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|       if (property_area_serial != cached_area_serial_) {
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|         prop_info_ = __system_property_find(property_name_);
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|         cached_area_serial_ = property_area_serial;
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|       }
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|     }
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| 
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|     if (prop_info_ != nullptr) {
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|       // Only bother re-reading the property if it's actually changed since last time.
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|       uint32_t property_serial = __system_property_serial(prop_info_);
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|       if (property_serial != cached_property_serial_) {
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|         __system_property_read_callback(prop_info_, &CachedProperty::Callback, this);
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|       }
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|     }
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|     if (is_read_only_ && read_only_property_ != nullptr) {
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|       return read_only_property_;
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|     }
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|     return cached_value_;
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|   }
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| 
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|  private:
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|   const char* property_name_;
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|   const prop_info* prop_info_;
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|   uint32_t cached_area_serial_;
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|   uint32_t cached_property_serial_;
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|   char cached_value_[PROP_VALUE_MAX];
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|   bool is_read_only_;
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|   const char* read_only_property_;
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| 
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|   static void Callback(void* data, const char*, const char* value, uint32_t serial) {
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|     CachedProperty* instance = reinterpret_cast<CachedProperty*>(data);
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|     instance->cached_property_serial_ = serial;
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|     // Read only properties can be larger than PROP_VALUE_MAX, but also never change value or
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|     // location, thus we return the pointer from the shared memory directly.
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|     if (instance->is_read_only_) {
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|       instance->read_only_property_ = value;
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|     } else {
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|       strlcpy(instance->cached_value_, value, PROP_VALUE_MAX);
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|     }
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|   }
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| };
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