957 lines
53 KiB
C++
957 lines
53 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _GL2_ENCODER_H_
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#define _GL2_ENCODER_H_
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#include <vector>
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#include "gl2_enc.h"
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#include "GLClientState.h"
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#include "GLSharedGroup.h"
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#include <string>
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#include <vector>
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class GL2Encoder : public gl2_encoder_context_t {
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public:
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GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
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virtual ~GL2Encoder();
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void setDrawCallFlushInterval(uint32_t interval) {
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m_drawCallFlushInterval = interval;
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}
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void setHasAsyncUnmapBuffer(int version) {
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m_hasAsyncUnmapBuffer = version;
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}
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void setHasSyncBufferData(bool value) {
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m_hasSyncBufferData = value;
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}
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void setNoHostError(bool noHostError) {
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m_noHostError = noHostError;
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}
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void setClientState(GLClientState *state) {
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m_state = state;
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}
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void setVersion(int major, int minor,
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int deviceMajor, int deviceMinor) {
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m_currMajorVersion = major;
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m_currMinorVersion = minor;
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m_deviceMajorVersion = deviceMajor;
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m_deviceMinorVersion = deviceMinor;
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}
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void setClientStateMakeCurrent(GLClientState *state,
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int majorVersion,
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int minorVersion,
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int deviceMajorVersion,
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int deviceMinorVersion) {
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m_state = state;
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m_state->fromMakeCurrent();
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m_currMajorVersion = majorVersion;
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m_currMinorVersion = minorVersion;
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m_deviceMajorVersion = deviceMajorVersion;
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m_deviceMinorVersion = deviceMinorVersion;
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}
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void setSharedGroup(GLSharedGroupPtr shared) {
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m_shared = shared;
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if (m_state && m_shared) {
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m_state->setTextureData(m_shared->getTextureData());
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m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo());
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m_state->setSamplerInfo(m_shared->getSamplerInfo());
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}
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}
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int majorVersion() const { return m_currMajorVersion; }
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int minorVersion() const { return m_currMinorVersion; }
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void setExtensions(const char* exts,
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const std::vector<std::string>& extArray) {
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m_currExtensions = std::string(exts);
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m_currExtensionsArray = extArray;
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m_state->setExtensions(m_currExtensions);
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}
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bool hasExtension(const char* ext) const {
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return m_currExtensions.find(ext) != std::string::npos;
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}
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const GLClientState *state() { return m_state; }
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const GLSharedGroupPtr shared() { return m_shared; }
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void flush() { m_stream->flush(); }
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void setInitialized(){ m_initialized = true; };
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bool isInitialized(){ return m_initialized; };
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virtual void setError(GLenum error){ m_error = error; };
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virtual GLenum getError() { return m_error; };
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__attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; }
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__attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; }
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void override2DTextureTarget(GLenum target);
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void restore2DTextureTarget(GLenum target);
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void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height);
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// Convenience functions for buffers
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GLuint boundBuffer(GLenum target) const;
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BufferData* getBufferData(GLenum target) const;
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BufferData* getBufferDataById(GLuint buffer) const;
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bool isBufferMapped(GLuint buffer) const;
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bool isBufferTargetMapped(GLenum target) const;
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private:
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int m_currMajorVersion;
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int m_currMinorVersion;
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int m_deviceMajorVersion;
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int m_deviceMinorVersion;
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std::string m_currExtensions;
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std::vector<std::string> m_currExtensionsArray;
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bool m_hasAsyncUnmapBuffer;
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bool m_hasSyncBufferData;
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bool m_initialized;
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bool m_noHostError;
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GLClientState *m_state;
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GLSharedGroupPtr m_shared;
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GLenum m_error;
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GLint *m_compressedTextureFormats;
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GLint m_num_compressedTextureFormats;
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GLint *getCompressedTextureFormats();
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GLint m_max_combinedTextureImageUnits;
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GLint m_max_vertexTextureImageUnits;
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GLint m_max_array_texture_layers;;
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GLint m_max_textureImageUnits;
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GLint m_max_cubeMapTextureSize;
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GLint m_max_renderBufferSize;
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GLint m_max_textureSize;
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GLint m_max_3d_textureSize;
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GLint m_max_vertexAttribStride;
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GLint m_max_transformFeedbackSeparateAttribs;
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GLint m_max_uniformBufferBindings;
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GLint m_max_colorAttachments;
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GLint m_max_drawBuffers;
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GLint m_max_atomicCounterBufferBindings;
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GLint m_max_shaderStorageBufferBindings;
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GLint m_max_vertexAttribBindings;
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GLuint m_ssbo_offset_align;
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GLuint m_ubo_offset_align;
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GLint m_log2MaxTextureSize;
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std::vector<char> m_fixedBuffer;
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uint32_t m_drawCallFlushInterval;
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uint32_t m_drawCallFlushCount;
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bool m_primitiveRestartEnabled;
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GLuint m_primitiveRestartIndex;
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void calcIndexRange(const void* indices,
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GLenum type, GLsizei count,
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int* minIndex, int* maxIndex);
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void* recenterIndices(const void* src,
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GLenum type, GLsizei count,
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int minIndex);
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void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
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GLenum type, size_t count, size_t offset,
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int* minIndex_out, int* maxIndex_out);
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void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
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void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
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void flushDrawCall();
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bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
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void updateHostTexture2DBindingsFromProgramData(GLuint program);
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bool texture2DNeedsOverride(GLenum target) const;
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// Utility classes for safe queries that
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// need access to private class members
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class ErrorUpdater;
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template<class T> class ScopedQueryUpdate;
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// General queries
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void safe_glGetBooleanv(GLenum param, GLboolean *val);
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void safe_glGetFloatv(GLenum param, GLfloat *val);
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void safe_glGetIntegerv(GLenum param, GLint *val);
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void safe_glGetInteger64v(GLenum param, GLint64 *val);
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void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
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void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
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void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
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// API implementation
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glGetError_client_proc_t m_glGetError_enc;
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static GLenum s_glGetError(void * self);
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glFlush_client_proc_t m_glFlush_enc;
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static void s_glFlush(void * self);
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glPixelStorei_client_proc_t m_glPixelStorei_enc;
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static void s_glPixelStorei(void *self, GLenum param, GLint value);
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glGetString_client_proc_t m_glGetString_enc;
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static const GLubyte * s_glGetString(void *self, GLenum name);
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glBindBuffer_client_proc_t m_glBindBuffer_enc;
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static void s_glBindBuffer(void *self, GLenum target, GLuint id);
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void doBindBufferEncodeCached(GLenum taret, GLuint id);
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glBufferData_client_proc_t m_glBufferData_enc;
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static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
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glBufferSubData_client_proc_t m_glBufferSubData_enc;
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static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
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glGenBuffers_client_proc_t m_glGenBuffers_enc;
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static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
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glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
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static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
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glDrawArrays_client_proc_t m_glDrawArrays_enc;
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static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
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glDrawElements_client_proc_t m_glDrawElements_enc;
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static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
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glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc;
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static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
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glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc;
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static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
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glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
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static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
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glGetFloatv_client_proc_t m_glGetFloatv_enc;
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static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
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glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
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static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
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glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
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static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
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glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
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static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
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glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
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static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, const GLvoid * ptr);
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glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
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static void s_glEnableVertexAttribArray(void *self, GLuint index);
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glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
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static void s_glDisableVertexAttribArray(void *self, GLuint index);
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glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
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static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
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glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
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static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
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glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
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static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
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static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
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static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
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static void s_glFinish(void *self);
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glLinkProgram_client_proc_t m_glLinkProgram_enc;
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static void s_glLinkProgram(void *self, GLuint program);
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glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
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static void s_glDeleteProgram(void * self, GLuint program);
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glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
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static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
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glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
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static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
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glCreateProgram_client_proc_t m_glCreateProgram_enc;
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static GLuint s_glCreateProgram(void *self);
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glCreateShader_client_proc_t m_glCreateShader_enc;
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static GLuint s_glCreateShader(void *self, GLenum shaderType);
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glDeleteShader_client_proc_t m_glDeleteShader_enc;
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static void s_glDeleteShader(void *self, GLuint shader);
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glAttachShader_client_proc_t m_glAttachShader_enc;
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static void s_glAttachShader(void *self, GLuint program, GLuint shader);
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glDetachShader_client_proc_t m_glDetachShader_enc;
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static void s_glDetachShader(void *self, GLuint program, GLuint shader);
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glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
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static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
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GLsizei* count, GLuint* shaders);
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glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
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static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
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GLsizei* length, GLchar* source);
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glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
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static void s_glGetShaderInfoLog(void *self,GLuint shader,
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GLsizei bufsize, GLsizei* length, GLchar* infolog);
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glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
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static void s_glGetProgramInfoLog(void *self,GLuint program,
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GLsizei bufsize, GLsizei* length, GLchar* infolog);
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glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
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static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
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glUseProgram_client_proc_t m_glUseProgram_enc;
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glUniform1f_client_proc_t m_glUniform1f_enc;
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glUniform1fv_client_proc_t m_glUniform1fv_enc;
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glUniform1i_client_proc_t m_glUniform1i_enc;
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glUniform1iv_client_proc_t m_glUniform1iv_enc;
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glUniform2f_client_proc_t m_glUniform2f_enc;
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glUniform2fv_client_proc_t m_glUniform2fv_enc;
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glUniform2i_client_proc_t m_glUniform2i_enc;
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glUniform2iv_client_proc_t m_glUniform2iv_enc;
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glUniform3f_client_proc_t m_glUniform3f_enc;
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glUniform3fv_client_proc_t m_glUniform3fv_enc;
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glUniform3i_client_proc_t m_glUniform3i_enc;
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glUniform3iv_client_proc_t m_glUniform3iv_enc;
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glUniform4f_client_proc_t m_glUniform4f_enc;
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glUniform4fv_client_proc_t m_glUniform4fv_enc;
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glUniform4i_client_proc_t m_glUniform4i_enc;
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glUniform4iv_client_proc_t m_glUniform4iv_enc;
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glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
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glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
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glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
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static void s_glUseProgram(void *self, GLuint program);
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static void s_glUniform1f(void *self , GLint location, GLfloat x);
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static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform1i(void *self , GLint location, GLint x);
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static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
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static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
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static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
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static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
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static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
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static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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glActiveTexture_client_proc_t m_glActiveTexture_enc;
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glBindTexture_client_proc_t m_glBindTexture_enc;
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glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
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glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
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glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
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glTexParameterf_client_proc_t m_glTexParameterf_enc;
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glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
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glTexParameteri_client_proc_t m_glTexParameteri_enc;
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glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
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glTexImage2D_client_proc_t m_glTexImage2D_enc;
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glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
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glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
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static void s_glActiveTexture(void* self, GLenum texture);
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static void s_glBindTexture(void* self, GLenum target, GLuint texture);
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static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
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static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
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static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
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static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
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static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
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static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
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static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
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static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
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const GLvoid* pixels);
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static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
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const GLvoid* pixels);
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static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
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static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
|
|
glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
|
|
static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
|
|
|
|
glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
|
|
static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
|
|
|
|
glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
|
|
static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
|
|
static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
|
|
glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
|
|
static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
|
|
glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
|
|
static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
|
|
|
|
glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
|
|
static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
|
|
|
|
glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc;
|
|
static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param);
|
|
|
|
glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
|
|
static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
|
|
glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
|
|
static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
|
|
glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
|
|
static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
|
|
glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
|
|
static GLenum s_glCheckFramebufferStatus(void* self,
|
|
GLenum target);
|
|
|
|
// GLES 3.0-specific custom encoders
|
|
|
|
// VAO (+ ES 2 extension)
|
|
glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
|
|
glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
|
|
glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
|
|
glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
|
|
glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
|
|
glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
|
|
static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
|
|
static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
|
|
static void s_glBindVertexArray(void *self , GLuint array);
|
|
|
|
// Mapped buffers
|
|
static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
|
|
static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
|
|
static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
|
|
GLintptr offset, GLsizeiptr length,
|
|
GLbitfield access, BufferData* buf);
|
|
static GLboolean s_glUnmapBuffer(void* self, GLenum target);
|
|
static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
|
|
|
|
// Custom encodes for 2D compressed textures b/c we need to account for
|
|
// nonzero GL_PIXEL_UNPACK_BUFFER
|
|
glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
|
|
static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
|
|
static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
|
|
// Indexed, range bind
|
|
glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
|
|
static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
|
|
static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
|
|
|
|
// TODO:
|
|
// VertexAttrib(I)Pointer
|
|
// VertexAttribBinding
|
|
// BindVertexBuffer
|
|
// depend on other state as well
|
|
enum IndexedBufferBindOp {
|
|
BindBufferBase,
|
|
BindBufferRange,
|
|
// TODO
|
|
// VertexAttribPointer,
|
|
// VertexAttribIPointer,
|
|
// VertexAttribBinding,
|
|
// VertexAttribFormat,
|
|
// BindVertexBuffer,
|
|
};
|
|
void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
|
|
|
|
glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
|
|
static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
|
|
|
|
glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
|
|
static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
|
|
|
|
glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
|
|
static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
|
|
|
|
glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
|
|
static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
|
|
|
|
glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
|
|
static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
|
|
|
|
glUniform1ui_client_proc_t m_glUniform1ui_enc;
|
|
glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
|
|
glUniform2ui_client_proc_t m_glUniform2ui_enc;
|
|
glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
|
|
glUniform3ui_client_proc_t m_glUniform3ui_enc;
|
|
glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
|
|
glUniform4ui_client_proc_t m_glUniform4ui_enc;
|
|
glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
|
|
glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
|
|
glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
|
|
glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
|
|
glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
|
|
glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
|
|
glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
|
|
|
|
static void s_glUniform1ui(void* self, GLint location, GLuint v0);
|
|
static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
|
|
static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
|
|
glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
|
|
static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
|
|
|
|
glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
|
|
static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
|
|
|
glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
|
|
static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
|
|
|
|
glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
|
|
static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
|
|
|
|
static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
|
|
|
|
glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
|
|
static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
|
|
|
|
glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
|
|
static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
|
|
static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
|
|
|
|
glReadBuffer_client_proc_t m_glReadBuffer_enc;
|
|
static void s_glReadBuffer(void* self, GLenum src);
|
|
|
|
glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
|
|
static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
|
|
glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
|
|
static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
|
|
|
|
glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
|
|
static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
|
|
|
|
glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
|
|
static void s_glEndTransformFeedback(void* self);
|
|
|
|
glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
|
|
static void s_glPauseTransformFeedback(void* self);
|
|
|
|
glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
|
|
static void s_glResumeTransformFeedback(void* self);
|
|
|
|
glTexImage3D_client_proc_t m_glTexImage3D_enc;
|
|
static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type, const GLvoid* data);
|
|
|
|
glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
|
|
static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
|
|
|
|
glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
|
|
static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
|
|
static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
|
|
|
|
glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
|
|
static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
|
|
glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
|
|
static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
|
|
static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
|
|
|
|
glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
|
|
static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
|
|
|
static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
|
|
|
|
glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
|
|
static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
|
|
|
|
glReadPixels_client_proc_t m_glReadPixels_enc;
|
|
static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
|
|
|
glEnable_client_proc_t m_glEnable_enc;
|
|
static void s_glEnable(void* self, GLenum what);
|
|
glDisable_client_proc_t m_glDisable_enc;
|
|
static void s_glDisable(void* self, GLenum what);
|
|
|
|
glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
|
|
static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
|
|
|
|
glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
|
|
static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
|
|
|
|
glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
|
|
static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
|
|
|
|
glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
|
|
static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
|
|
static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
|
|
|
|
glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
|
|
static void s_glGenerateMipmap(void* self, GLenum target);
|
|
|
|
glBindSampler_client_proc_t m_glBindSampler_enc;
|
|
static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
|
|
|
|
glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc;
|
|
static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
|
|
|
|
static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
|
|
static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
|
|
static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
|
|
static void s_glDeleteSync(void* self, GLsync to_delete);
|
|
static GLboolean s_glIsSync(void* self, GLsync sync);
|
|
static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
|
|
glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
|
|
static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
|
|
|
|
glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
|
|
static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
|
|
|
|
glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
|
|
static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
|
|
|
|
// 3.1
|
|
glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
|
|
static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
|
|
static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
|
|
|
|
glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
|
|
glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
|
|
glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
|
|
glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
|
|
glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
|
|
glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
|
|
glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
|
|
glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
|
|
glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
|
|
glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
|
|
glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
|
|
glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
|
|
glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
|
|
glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
|
|
glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
|
|
glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
|
|
glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
|
|
glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
|
|
glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
|
|
glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
|
|
glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
|
|
glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
|
|
glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
|
|
glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
|
|
glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
|
|
glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
|
|
glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
|
|
glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
|
|
glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
|
|
glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
|
|
glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
|
|
glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
|
|
glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
|
|
|
|
static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
|
|
static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
|
|
static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
|
|
static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
|
|
static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
|
|
static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
|
|
static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
|
|
static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
|
|
glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
|
|
glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
|
|
glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
|
|
|
|
static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
|
|
static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
|
|
static void s_glBindProgramPipeline(void *self, GLuint pipeline);
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|
|
|
glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
|
|
glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
|
|
glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
|
|
glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
|
|
glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
|
|
|
|
static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
|
|
static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
|
|
static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
|
|
static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
|
|
|
|
static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
|
|
// TODO: Compute shaders:
|
|
// make sure it's OK to put memory barriers and compute dispatch
|
|
// on the default encoding path
|
|
|
|
glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
|
|
glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
|
|
glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
|
|
glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
|
|
glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
|
|
|
|
static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
|
|
static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
|
|
static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
|
|
|
|
// Indirect draws
|
|
static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
|
|
static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
|
|
|
|
// Multisampled textures
|
|
glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
|
|
static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
|
|
static GLenum s_glGetGraphicsResetStatusEXT(void* self);
|
|
static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
|
|
GLvoid* pixels);
|
|
static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
|
|
GLsizei bufSize, GLfloat* params);
|
|
static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
|
|
GLsizei bufSize, GLint* params);
|
|
|
|
// Invalidate framebuffer
|
|
static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc;
|
|
glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;;
|
|
|
|
// Dispatch compute
|
|
static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
static void s_glDispatchComputeIndirect(void* self, GLintptr indirect);
|
|
|
|
glDispatchCompute_client_proc_t m_glDispatchCompute_enc;
|
|
glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc;
|
|
|
|
// State tracking for transform feedbacks, samplers, and query objects
|
|
static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids);
|
|
static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids);
|
|
static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids);
|
|
static void s_glGenQueries(void* self, GLsizei n, GLuint* ids);
|
|
static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids);
|
|
|
|
glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc;
|
|
glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc;
|
|
glGenSamplers_client_proc_t m_glGenSamplers_enc;
|
|
glGenQueries_client_proc_t m_glGenQueries_enc;
|
|
glDeleteQueries_client_proc_t m_glDeleteQueries_enc;
|
|
|
|
static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id);
|
|
static void s_glBeginQuery(void* self, GLenum target, GLuint query);
|
|
static void s_glEndQuery(void* self, GLenum target);
|
|
|
|
glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc;
|
|
glBeginQuery_client_proc_t m_glBeginQuery_enc;
|
|
glEndQuery_client_proc_t m_glEndQuery_enc;
|
|
|
|
static void s_glClear(void* self, GLbitfield mask);
|
|
glClear_client_proc_t m_glClear_enc;
|
|
|
|
static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil);
|
|
glClearBufferfi_client_proc_t m_glClearBufferfi_enc;
|
|
|
|
static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc;
|
|
|
|
static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc;
|
|
|
|
static void s_glCompileShader(void* self, GLuint shader);
|
|
glCompileShader_client_proc_t m_glCompileShader_enc;
|
|
|
|
static void s_glValidateProgram(void* self, GLuint program);
|
|
glValidateProgram_client_proc_t m_glValidateProgram_enc;
|
|
|
|
static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
|
|
glProgramBinary_client_proc_t m_glProgramBinary_enc;
|
|
|
|
static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params);
|
|
static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params);
|
|
glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc;
|
|
glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc;
|
|
|
|
static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param);
|
|
static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param);
|
|
static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params);
|
|
static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params);
|
|
|
|
glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc;
|
|
glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc;
|
|
glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc;
|
|
glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc;
|
|
|
|
static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name);
|
|
glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc;
|
|
|
|
static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name);
|
|
static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
|
|
static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
|
|
static void s_glDepthFunc(void *self , GLenum func);
|
|
static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
|
|
static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask);
|
|
static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass);
|
|
static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask);
|
|
static void s_glBlendEquation(void *self , GLenum mode);
|
|
static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha);
|
|
static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor);
|
|
static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
static void s_glCullFace(void *self , GLenum mode);
|
|
static void s_glFrontFace(void *self , GLenum mode);
|
|
static void s_glLineWidth(void *self , GLfloat width);
|
|
static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x);
|
|
static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y);
|
|
static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
|
static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values);
|
|
static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values);
|
|
static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values);
|
|
static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values);
|
|
static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v);
|
|
static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v);
|
|
|
|
static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params);
|
|
static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
|
static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
|
static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params);
|
|
static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params);
|
|
static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params);
|
|
static GLboolean s_glIsEnabled(void *self , GLenum cap);
|
|
static void s_glHint(void *self , GLenum target, GLenum mode);
|
|
static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name);
|
|
|
|
static void s_glStencilMask(void* self, GLuint mask);
|
|
static void s_glClearStencil(void* self, int v);
|
|
|
|
#define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \
|
|
f(glBindAttribLocation) \
|
|
f(glUniformBlockBinding) \
|
|
f(glGetTransformFeedbackVarying) \
|
|
f(glScissor) \
|
|
f(glDepthFunc) \
|
|
f(glViewport) \
|
|
f(glStencilFunc) \
|
|
f(glStencilFuncSeparate) \
|
|
f(glStencilOp) \
|
|
f(glStencilOpSeparate) \
|
|
f(glStencilMaskSeparate) \
|
|
f(glBlendEquation) \
|
|
f(glBlendEquationSeparate) \
|
|
f(glBlendFunc) \
|
|
f(glBlendFuncSeparate) \
|
|
f(glCullFace) \
|
|
f(glFrontFace) \
|
|
f(glLineWidth) \
|
|
f(glVertexAttrib1f) \
|
|
f(glVertexAttrib2f) \
|
|
f(glVertexAttrib3f) \
|
|
f(glVertexAttrib4f) \
|
|
f(glVertexAttrib1fv) \
|
|
f(glVertexAttrib2fv) \
|
|
f(glVertexAttrib3fv) \
|
|
f(glVertexAttrib4fv) \
|
|
f(glVertexAttribI4i) \
|
|
f(glVertexAttribI4ui) \
|
|
f(glVertexAttribI4iv) \
|
|
f(glVertexAttribI4uiv) \
|
|
f(glGetShaderPrecisionFormat) \
|
|
f(glGetProgramiv) \
|
|
f(glGetActiveUniform) \
|
|
f(glGetActiveUniformsiv) \
|
|
f(glGetActiveUniformBlockName) \
|
|
f(glGetActiveAttrib) \
|
|
f(glGetRenderbufferParameteriv) \
|
|
f(glGetQueryiv) \
|
|
f(glGetQueryObjectuiv) \
|
|
f(glIsEnabled) \
|
|
f(glHint) \
|
|
f(glGetFragDataLocation) \
|
|
f(glStencilMask) \
|
|
f(glClearStencil) \
|
|
|
|
#define DECLARE_CLIENT_ENCODER_PROC(n) \
|
|
n##_client_proc_t m_##n##_enc;
|
|
|
|
LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC)
|
|
|
|
|
|
public:
|
|
glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
|
|
|
|
};
|
|
#endif
|