58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| # Copyright 2018 The Amber Authors.
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| #
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| # Licensed under the Apache License, Version 2.0 (the "License");
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| # you may not use this file except in compliance with the License.
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| # You may obtain a copy of the License at
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| #
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| #     https://www.apache.org/licenses/LICENSE-2.0
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| #
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| # Unless required by applicable law or agreed to in writing, software
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| # distributed under the License is distributed on an "AS IS" BASIS,
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| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| # See the License for the specific language governing permissions and
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| # limitations under the License.
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| 
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| [compute shader]
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| #version 430
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| 
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| layout(set = 0, binding = 0) uniform block0 {
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|   float data_set0_binding0[3];
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| };
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| 
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| layout(set = 1, binding = 2) uniform block1 {
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|   float data_set1_binding2[3];
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| };
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| 
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| layout(set = 2, binding = 1) buffer block2 {
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|   float data_set2_binding1[3];
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| };
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| 
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| layout(set = 2, binding = 3) buffer block3 {
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|   float data_set2_binding3[3];
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| };
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| 
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| void main() {
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|   const uint index = gl_WorkGroupID.x;
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|   data_set2_binding1[index] = 10.0f * data_set0_binding0[index] +
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|                               data_set1_binding2[index];
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|   data_set2_binding3[index] += data_set1_binding2[index];
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| }
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| 
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| [test]
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| 
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| # SPIRV generated by glslang uses std140 layout as a default for UBO
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| uniform ubo 0:0 float 0   1.0  0    0   0 \
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|                           2.0  0    0   0 \
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|                           3.0
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| 
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| # SPIRV generated by glslang uses std140 layout as a default for UBO
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| uniform ubo 1:2 float 0   4.0  0    0   0 \
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|                           5.0  0    0   0 \
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|                           6.0
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| ssbo 2:1 subdata vec3  0 21.0 22.0 23.0
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| ssbo 2:3 subdata vec3  0  0.7  0.8  0.9
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| compute 3 1 1
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| 
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| probe ssbo vec3 2:1 0 ~= 14.0 25.0 36.0
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| probe ssbo vec3 2:3 0 ~=  4.7  5.8  6.9
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