20 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 450 core
 | |
| 
 | |
| in gl_PerVertex {
 | |
|     float gl_CullDistance[3];
 | |
| } gl_in[];
 | |
| 
 | |
| out gl_PerVertex {
 | |
|     float gl_CullDistance[3];
 | |
| };
 | |
| 
 | |
| layout(triangles) in;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     gl_in[3].gl_Position; // ERROR, out of range
 | |
|     gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
 | |
| }
 | |
| 
 | |
| layout(points) in float f[3];  // ERROR, must be standalone
 |