16 lines
		
	
	
		
			398 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			398 B
		
	
	
	
		
			GLSL
		
	
	
	
| void main(out float4 pos : SV_Position,
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|           out float2 clip[2] : SV_ClipDistance,  // array of vector float
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|           out float2 cull[2] : SV_CullDistance)  // array of vector float
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| {
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|     pos = 1.0f.xxxx;
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|     clip[0].x = 0.5f;
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|     clip[0].y = 0.6f;
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|     clip[1].x = 0.7f;
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|     clip[1].y = 0.8f;
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| 
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|     cull[0].x = 0.525f;
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|     cull[0].y = 0.625f;
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|     cull[1].x = 0.725f;
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|     cull[1].y = 0.825f;
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| }
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