|  | void main(out float4 pos : SV_Position,
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							|  |           out float clip[2] : SV_ClipDistance, // array of scalar float
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							|  |           out float cull[2] : SV_CullDistance) // array of scalar float
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							|  | {
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							|  |     pos = 1.0f.xxxx;
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							|  |     clip[0] = 0.5f;
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							|  |     clip[1] = 0.6f;
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							|  | 
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							|  |     cull[0] = 0.525f;
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							|  |     cull[1] = 0.625f;
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							|  | }
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							|  | 
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							|  | 
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