|  | struct VS_OUTPUT        {
 | 
						
						
						
							|  |     float4 Position             : SV_Position;
 | 
						
						
						
							|  |     float3 clip0                : SV_ClipDistance0;  // multiple semantic IDs, vec3+float (pack)
 | 
						
						
						
							|  |     float  clip1                : SV_ClipDistance1;  // ...
 | 
						
						
						
							|  | };
 | 
						
						
						
							|  | 
 | 
						
						
						
							|  | float4 main(VS_OUTPUT v) : SV_Target0
 | 
						
						
						
							|  | {
 | 
						
						
						
							|  |     return v.Position + v.clip0.x + v.clip1;
 | 
						
						
						
							|  | }
 |