21 lines
		
	
	
		
			481 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			481 B
		
	
	
	
		
			GLSL
		
	
	
	
| struct VS_OUTPUT        {
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|     float4 Position             : SV_Position;
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|     float3 clip0                : SV_ClipDistance0;  // multiple semantic IDs, vec3+float (pack)
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|     float  clip1                : SV_ClipDistance1;  // ...
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| };
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| 
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| VS_OUTPUT main()
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| {
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|     VS_OUTPUT           Output;
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|     Output.Position     = 0;
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| 
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|     Output.clip0.x = 0;
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|     Output.clip0.y = 1;
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|     Output.clip0.z = 2;
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| 
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|     // Position 3 is packed from clip1's float
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|     Output.clip1   = 3;
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| 
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|     return Output;
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| }
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