35 lines
		
	
	
		
			567 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			567 B
		
	
	
	
		
			GLSL
		
	
	
	
| uniform float4 uf4;
 | |
| 
 | |
| void Bug1( float4 a )
 | |
| {
 | |
|     float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 );
 | |
|     float  v01 = 0.0; 
 | |
| 
 | |
|     bool4 r00 = a == v04;
 | |
|     bool4 r01 = a != v04;
 | |
|     bool4 r02 = a < v04;
 | |
|     bool4 r03 = a > v04;
 | |
|     
 | |
|     bool4 r10 = a == v01;
 | |
|     bool4 r11 = a != v01;
 | |
|     bool4 r12 = a < v01;
 | |
|     bool4 r13 = a > v01;
 | |
|     
 | |
|     bool4 r20 = v01 == a;
 | |
|     bool4 r21 = v01 != a;
 | |
|     bool4 r22 = v01 < a;
 | |
|     bool4 r23 = v01 > a;
 | |
| }
 | |
| 
 | |
| struct PS_OUTPUT
 | |
| {
 | |
|     float4 Color : SV_Target0;
 | |
| };
 | |
| 
 | |
| PS_OUTPUT main()
 | |
| {
 | |
|    PS_OUTPUT psout;
 | |
|    psout.Color = 0;
 | |
|    return psout;
 | |
| }
 |