|  | float4 main() :  SV_POSITION 
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							|  | {
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							|  |     int4 int4_array[3];
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							|  |     float4 float4_array_times[2] = (float4[2])int4_array;
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							|  |     float2 float2_array_times2[4] = (float2[4])int4_array;
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							|  |     int4 int4_array2[2] = (int4[2])int4_array;
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							|  |     int int1_array[2] = (int[2])int4_array;
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							|  | 
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							|  |     return (float4)0.0;
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							|  | }
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