28 lines
		
	
	
		
			605 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			605 B
		
	
	
	
		
			GLSL
		
	
	
	
| struct FxaaTex { SamplerState smpl; Texture2D tex; };
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| SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
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| 
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| float4 lookUp(FxaaTex tex)
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| {
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|     return tex.tex.Sample(tex.smpl, float2(0.3, 0.4));
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| }
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| 
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| FxaaTex fillOpaque()
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| {
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|     FxaaTex t;
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|     t.smpl = g_tInputTexture_sampler;
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|     t.tex = g_tInputTexture;
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|     return t;
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| }
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| 
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| float4 main() : SV_TARGET0
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| {
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|     FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture };
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|     float4 res = lookUp(tex1);
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|     FxaaTex tex2 = fillOpaque();
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|     res += lookUp(tex2);
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|     FxaaTex tex3 = tex1;
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|     res += lookUp(tex3);
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| 
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|     return res;
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| }
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