30 lines
		
	
	
		
			402 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			402 B
		
	
	
	
		
			GLSL
		
	
	
	
| float PixelShaderFunctionS(uint inF0)
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| {
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|     return f16tof32(inF0);
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| }
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| 
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| float1 PixelShaderFunction1(uint1 inF0)
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| {
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|     return f16tof32(inF0);
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| }
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| 
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| float2 PixelShaderFunction2(uint2 inF0)
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| {
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|     return f16tof32(inF0);
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| }
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| 
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| float3 PixelShaderFunction3(uint3 inF0)
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| {
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|     return f16tof32(inF0);
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| }
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| 
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| float4 PixelShaderFunction(uint4 inF0)
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| {
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|     return f16tof32(inF0);
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| }
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| 
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| float4 main() : SV_Target0
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| {
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|     return 0;
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| }
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