30 lines
		
	
	
		
			402 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			402 B
		
	
	
	
		
			GLSL
		
	
	
	
| uint PixelShaderFunctionS(float inF0)
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| {
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|     return f32tof16(inF0);
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| }
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| 
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| uint1 PixelShaderFunction1(float1 inF0)
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| {
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|     return f32tof16(inF0);
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| }
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| 
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| uint2 PixelShaderFunction2(float2 inF0)
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| {
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|     return f32tof16(inF0);
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| }
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| 
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| uint3 PixelShaderFunction3(float3 inF0)
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| {
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|     return f32tof16(inF0);
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| }
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| 
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| uint4 PixelShaderFunction(float4 inF0)
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| {
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|     return f32tof16(inF0);
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| }
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| 
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| float4 main() : SV_Target0
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| {
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|     return 0;
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| }
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