50 lines
		
	
	
		
			880 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			880 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
 | |
| struct PS_OUTPUT { float4 color : SV_Target0; };
 | |
| 
 | |
| int    i;
 | |
| uint   u;
 | |
| float  f;
 | |
| bool   b;
 | |
| 
 | |
| int2   i2;
 | |
| uint2  u2;
 | |
| float2 f2;
 | |
| bool2  b2;
 | |
| 
 | |
| Buffer    <float>  g_tTexbfs;
 | |
| Texture1D <float4> g_tTex1df4;
 | |
| uint  upos;
 | |
| float fpos;
 | |
| 
 | |
| PS_OUTPUT main()
 | |
| {
 | |
|     int MipLevel;
 | |
| 
 | |
|     uint WidthU;
 | |
|     uint HeightU;
 | |
|     uint ElementsU;
 | |
|     uint DepthU;
 | |
|     uint NumberOfLevelsU;
 | |
|     uint NumberOfSamplesU;
 | |
| 
 | |
|     int  WidthI;
 | |
|     int  HeightI;
 | |
|     int  ElementsI;
 | |
|     int  DepthI;
 | |
|     int  NumberOfLevelsI;
 | |
|     int  NumberOfSamplesI;
 | |
| 
 | |
|     saturate(fpos);
 | |
| 
 | |
|     // Test output promotions
 | |
|     g_tTex1df4 . GetDimensions(WidthI);
 | |
|     g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
 | |
|     g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
 | |
|     g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
 | |
| 
 | |
|     // max(i2, f2);
 | |
|     PS_OUTPUT ps_output;
 | |
|     ps_output.color = 0;
 | |
|     return ps_output;
 | |
| };
 |