57 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| SamplerState       g_sSamp : register(s0);
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| 
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| Texture2DMS <float4> g_tTex2dmsf4;
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| Texture2DMS <int4>   g_tTex2dmsi4;
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| Texture2DMS <uint4>  g_tTex2dmsu4;
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| 
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| Texture2DMSArray <float4> g_tTex2dmsf4a;
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| Texture2DMSArray <int4>   g_tTex2dmsi4a;
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| Texture2DMSArray <uint4>  g_tTex2dmsu4a;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| uniform int   c1;
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| uniform int2  c2;
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| uniform int3  c3;
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| uniform int4  c4;
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| 
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| int2 getOffset()
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| {
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|    return int2(1, 1);
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| }
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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|    // 2DMS, no offset
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|    g_tTex2dmsf4.Load(c2, 3);
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|    g_tTex2dmsi4.Load(c2, 3);
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|    g_tTex2dmsu4.Load(c2, 3);
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| 
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|    // 2DMS, offset
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|    g_tTex2dmsf4.Load(c2, 3, getOffset());
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|    g_tTex2dmsi4.Load(c2, 3, getOffset());
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|    g_tTex2dmsu4.Load(c2, 3, getOffset());
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| 
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|    // 2DMSArray, no offset
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|    g_tTex2dmsf4a.Load(c3, 3);
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|    g_tTex2dmsi4a.Load(c3, 3);
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|    g_tTex2dmsu4a.Load(c3, 3);
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| 
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|    // 2DMSArray, offset
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|    g_tTex2dmsf4a.Load(c3, 3, getOffset());
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|    g_tTex2dmsi4a.Load(c3, 3, getOffset());
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|    g_tTex2dmsu4a.Load(c3, 3, getOffset());
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| 
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|    psout.Color = 1.0;
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|    psout.Depth = 1.0;
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| 
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|    return psout;
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| }
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| 
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