33 lines
		
	
	
		
			435 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			435 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| RWBuffer <float4> g_tBuffF;
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| RWBuffer <int4>   g_tBuffI;
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| RWBuffer <uint4>  g_tBuffU;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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| };
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| 
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| uniform int   c1;
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| uniform int2  c2;
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| uniform int3  c3;
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| uniform int4  c4;
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| 
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| uniform int   o1;
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| uniform int2  o2;
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| uniform int3  o3;
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| uniform int4  o4;
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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|    g_tBuffF.Load(c1);
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|    g_tBuffU.Load(c1);
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|    g_tBuffI.Load(c1);
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| 
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|    psout.Color = 1.0;
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| 
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|    return psout;
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| }
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