52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| uniform int4 ui4;
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| 
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| static const int cia = -4;
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| static const int cib = -42;
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| 
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| // ERROR: Ambiguous with fn1 below.
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| // int4 fn1(int4 p0) { return int4(1,2,3,4); }
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| 
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| int4 fn1(int4 p0, bool b1, bool b2 = false) {
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|     return p0;
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| }
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| 
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| int4 fn1(int4 p0,
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|          int4 p1    : FOO = int4(-1,-2,-3, cia),
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|          int  p2[2] : BAR = { int(1), 2 },
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|          int  p3          = abs(cib) )
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| {
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|     return p0 + p1 + p2[0] + p3;
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| }
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| 
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| // These should not be ambiguous if given either an int or a float explicit second parameter.
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| int4 fn2(int4 p0, int x = 3)
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| {
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|     return int4(10,11,12,13);
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| }
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| 
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| int4 fn2(int4 p0, float x = sin(3.3)) // OK to have a const expression as a default value
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| {
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|     return p0 + int4(20,21,22,23);
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| }
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| 
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| void fn3(int p0 = 3) { }
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| 
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| 
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| int4 main() : SV_Target0
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| {
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|     int myarray[2] = {30,31};
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| 
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|     fn3();
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|     fn3(5);
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| 
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|     return fn1(100) +
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|            fn1(101, ui4) +
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|            fn1(102, ui4, myarray) +
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|            fn1(103, ui4, myarray, 99) +
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|            fn1(104, false) +
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|            fn1(105, false, true) +
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| 
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|            fn2(110, 11.11) +             // calls int4, float form
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|            fn2(111, 12);                // calls int4, int form
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| }
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