18 lines
		
	
	
		
			433 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			433 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| RWBuffer<uint> s_uintbuff;  // UINT RWBuffer ...
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| 
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| float4 main() : SV_Target
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| {
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|     int Loc;  // ... with INT variables
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|     int Inc;
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|     int Orig;
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| 
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|     // This must select the uint flavor of SPIR-V atomic op, and promote
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|     // the other arguments as required.  The output value from the
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|     // imageAtomicAdd AST will be converted to an int for 'Orig'.
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|     InterlockedAdd(s_uintbuff[Loc], Inc, Orig);
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| 
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|     return float4(0,0,0,0);
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| }
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| 
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