29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| RWTexture2D<float3> rwtx;
 | |
| RWBuffer<float3> buf;
 | |
| 
 | |
| float3 SomeValue() { return float3(1,2,3); }
 | |
| 
 | |
| float4 main() : SV_Target0
 | |
| {
 | |
|     int2 tc2 = { 0, 0 };
 | |
|     int tc = 0;
 | |
| 
 | |
|     // Test swizzles and partial updates of L-values when writing to buffers and writable textures.
 | |
|     rwtx[tc2].zyx = float3(1,2,3);     // full swizzle, simple RHS
 | |
|     rwtx[tc2].zyx = SomeValue();       // full swizzle, complex RHS
 | |
|     rwtx[tc2].zyx = 2;                 // full swizzle, modify op
 | |
| 
 | |
|     // Partial updates not yet supported.
 | |
|     // Partial values, which will use swizzles.
 | |
|     // buf[tc].yz = 42;                 // partial swizzle, simple RHS
 | |
|     // buf[tc].yz = SomeValue().x;      // partial swizzle, complex RHS
 | |
|     // buf[tc].yz += 43;                // partial swizzle, modify op
 | |
| 
 | |
|     // // Partial values, which will use index.
 | |
|     // buf[tc].y = 44;                  // single index, simple RHS
 | |
|     // buf[tc].y = SomeValue().x;       // single index, complex RHS
 | |
|     // buf[tc].y += 45;                 // single index, modify op
 | |
| 
 | |
|     return 0.0;
 | |
| }
 |