26 lines
		
	
	
		
			435 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			435 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| struct VS_INPUT
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| {
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|     int    x0_in  : foo0;
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|     float4 Pos_in : SV_Position;
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|     int    x1_in  : foo1;
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| };
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| 
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| struct VS_OUTPUT
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| {
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|     int    x0_out  : foo0;
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|     float4 Pos_out : SV_Position;
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|     int    x1_out  : foo1;
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| };
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| 
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| VS_OUTPUT main(VS_INPUT vsin, float4 Pos_loose : SV_Position)
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| {
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|     VS_OUTPUT vsout;
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| 
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|     vsout.x0_out  = vsin.x0_in;
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|     vsout.Pos_out = vsin.Pos_in + Pos_loose;
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|     vsout.x1_out  = vsin.x1_in;
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| 
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|     return vsout;
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| }
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