22 lines
		
	
	
		
			431 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			431 B
		
	
	
	
		
			GLSL
		
	
	
	
| struct PSInput
 | |
| {
 | |
|     float4 Pos      : SV_POSITION;
 | |
|     float2 TexCoord : TEXCOORD;
 | |
|     float3 TerrainPos : TERRAINPOS;
 | |
|     uint VertexID : VertexID;
 | |
| };
 | |
| 
 | |
| typedef PSInput foo_t[2][3];
 | |
| 
 | |
| [maxvertexcount(4)]
 | |
| void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
 | |
| {
 | |
|     foo_t Verts;
 | |
| 
 | |
|     PSInput Out = (PSInput) 0;
 | |
| 
 | |
|     for (int x=0; x<2; ++x)
 | |
|         for (int y=0; y<2; ++y)
 | |
|             Verts[x][y] = Out;
 | |
| }
 |