24 lines
		
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| // float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
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| // {
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| //     return arg_c.Consume();
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| // }
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| 
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| float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
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| {
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|     arg_a.Append(float4(1,2,3,4));
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|     return arg_c.Consume();
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| }
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| 
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| AppendStructuredBuffer<float4>  sbuf_a;
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| ConsumeStructuredBuffer<float4> sbuf_c;
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| 
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| AppendStructuredBuffer<float4>  sbuf_unused;
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| 
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| float4 main(uint pos : FOO) : SV_Target0
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| {
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|     // Fn1(sbuf_c);
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| 
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|     return Fn2(sbuf_a, sbuf_c);
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| }
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