24 lines
		
	
	
		
			379 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			379 B
		
	
	
	
		
			GLSL
		
	
	
	
| struct sb_t
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| {
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|     float3 color;
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|     bool   test;
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| };
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| 
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| 
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| RWStructuredBuffer<sb_t>  sbuf;
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| RWStructuredBuffer<float> sbuf2;
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| 
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| float4 main(uint pos : FOO) : SV_Target0
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| {
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|     sbuf2[pos+1] = 42;
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| 
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|     uint size;
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|     uint stride;
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|     sbuf.GetDimensions(size, stride);
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| 
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|     if (sbuf[pos].test)
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|         return float4(sbuf[pos].color + sbuf2[pos], 0);
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|     else
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|         return size + stride;
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| }
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