29 lines
		
	
	
		
			530 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			530 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 440
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| 
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| layout(triangles) in;
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| layout(triangle_strip, max_vertices=3) out;
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| 
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| layout(location = 0) in vec4 in_a1[3];
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| layout(location = 1) in vec2 in_a2[3];
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| 
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| layout(location = 0) out vec4 a1;
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| layout(location = 1) out vec2 a2;
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| 
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| void main()
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| {
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|     a1 = in_a1[0];
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|     a2 = in_a2[0];
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|     gl_Position = vec4(1.0);
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|     EmitVertex();
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| 
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|     a1 = in_a1[1];
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|     a2 = in_a2[1];
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|     gl_Position = vec4(1.0);
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|     EmitVertex();
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| 
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|     a1 = in_a1[2];
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|     a2 = in_a2[2];
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|     gl_Position = vec4(1.0);
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|     EmitVertex();
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| }
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