24 lines
		
	
	
		
			421 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			421 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 450
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| 
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| layout(binding=1) uniform sampler2D s2D;
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| 
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| int a1[];  // max size from link1
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| int a2[];  // max size from link2
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| int b[];
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| int c[7];
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| int i;
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| 
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| layout (binding = 0) buffer bnameRuntime  { float r[]; };
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| layout (binding = 1) buffer bnameImplicit { float m[4]; };
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| 
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| vec4 getColor()
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| {
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|     a1[2] = 1;
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|     a2[9] = 1;
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|     b[2] = 1;
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|     c[3] = 1;
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|     c[i] = 1;
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| 
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|     return texture(s2D, vec2(0.5));
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| }
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