40 lines
		
	
	
		
			780 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			780 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 150 core
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| 
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| layout(triangles_adjacency) in;
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| layout(max_vertices = 30) out;
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| layout(stream = 3, triangle_strip) out;
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| 
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| in fromVertex {
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|     in vec3 color;
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| } fromV[];
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| 
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| out toFragment {
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|     out vec3 color;
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| } toF;
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| 
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| out fromVertex {
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|     vec3 color;
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| };
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| 
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| void main()
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| {
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|     color = fromV[0].color;
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|     //?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
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|     gl_Position = gl_in[0].gl_Position;
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|     gl_PointSize = gl_in[3].gl_PointSize;
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|     gl_PrimitiveID = gl_PrimitiveIDIn;
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|     gl_Layer = 2;
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| 
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|     EmitVertex();
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| 
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|     color = 2 * fromV[0].color;
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|     gl_Position = 2.0 * gl_in[0].gl_Position;
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|     gl_PointSize = 2.0 * gl_in[3].gl_PointSize;
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|     gl_PrimitiveID = gl_PrimitiveIDIn + 1;
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|     gl_Layer = 3;
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| 
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|     EmitVertex();
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| 
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|     EndPrimitive();
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| }
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