27 lines
		
	
	
		
			486 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			486 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 330 core
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| #extension GL_ARB_separate_shader_objects : enable
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| 
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| in gl_PerVertex
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| {
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|     float gl_ClipDistance[1];
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|     vec4 gl_Position;
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| } gl_in[];
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| 
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| out gl_PerVertex
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| {
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|     vec4 gl_Position;
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|     float gl_ClipDistance[1];
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| };
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| 
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| layout( triangles ) in;
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| layout( triangle_strip, max_vertices = 3 ) out;
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| 
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| void main()
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| {
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|     vec4 v;
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|     gl_Position = gl_in[1].gl_Position;
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|     gl_ClipDistance[0] = gl_in[1].gl_ClipDistance[0];
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|     EmitVertex();
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|     EndPrimitive();
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| }
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