17 lines
		
	
	
		
			532 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			532 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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| layout(location = 0) rayPayloadNV vec4 localPayload;
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| layout(location = 1) rayPayloadInNV vec4 incomingPayload;
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| void main()
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| {
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| 	uvec3 v0 = gl_LaunchIDNV;
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| 	uvec3 v1 = gl_LaunchSizeNV;
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| 	vec3 v2 = gl_WorldRayOriginNV;
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| 	vec3 v3 = gl_WorldRayDirectionNV;
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| 	uint v4 = gl_IncomingRayFlagsNV;
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| 	float v6 = gl_RayTminNV;
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| 	float v7 = gl_RayTmaxNV;
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| 	traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
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| }
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