|  | #version 460
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							|  | #extension GL_NV_ray_tracing : enable
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							|  | layout(location = 0) callableDataNV vec4 data0;
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							|  | layout(location = 1) callableDataInNV dataBlock {
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							|  | 	uint data1;
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							|  | };
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							|  | void main()
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							|  | {
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							|  | 	uvec3 id = gl_LaunchIDNV;
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							|  | 	uvec3 size = gl_LaunchSizeNV;
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							|  | 	data1 = 256U;
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							|  | 	executeCallableNV(2,1);
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							|  | }
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