15 lines
		
	
	
		
			401 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			401 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 460
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| #extension GL_ARB_separate_shader_objects : enable
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| #extension GL_EXT_nonuniform_qualifier : enable
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| #extension GL_GOOGLE_include_directive : enable
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| #extension GL_EXT_scalar_block_layout : enable
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| #extension GL_EXT_ray_query : enable
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| 
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| layout(location = 0) out vec4 outColor;
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| 
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| layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS;
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| 
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| void main() {
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|   outColor = vec4(0.0);
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| }
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