28 lines
		
	
	
		
			727 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			727 B
		
	
	
	
		
			Plaintext
		
	
	
	
| #version 460
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| #extension GL_EXT_ray_tracing : enable
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| #extension GL_ARB_gpu_shader_int64 : enable
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| layout(location = 1) rayPayloadEXT vec4 payload;
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| layout(shaderRecordEXT, std140) buffer block
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| {
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|     vec3 dir;
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|     vec3 origin;
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|     int i;
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|     uvec2 aHandle32;
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|     uint64_t aHandle64;
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|     vec2 arr[2];
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|     float a;
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|     vec3 arr3[2];
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|     float packme;
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|     vec2 b;
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|     float c;
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| };
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| void main()
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| {
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|     uint lx = gl_LaunchIDEXT.x;
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|     uint ly = gl_LaunchIDEXT.y;
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|     uint sx = gl_LaunchSizeEXT.x;
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|     uint sy = gl_LaunchSizeEXT.y;
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|     traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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|     traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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| }
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