|  | #version 450
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							|  | 
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							|  | #extension GL_EXT_fragment_invocation_density : require
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							|  | 
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							|  | layout (location = 0) out vec2 FragSize;
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							|  | layout (location = 2) out int FragInvocationCount;
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							|  | 
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							|  | void main () {
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							|  |     FragSize = gl_FragSizeEXT;
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							|  |     FragInvocationCount = gl_FragInvocationCountEXT;
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							|  | }
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