|  | AppendStructuredBuffer<uint> Buf1 : register(u1);
 | 
						
						
						
							|  | AppendStructuredBuffer<uint> Buf2 : register(u2);
 | 
						
						
						
							|  | AppendStructuredBuffer<uint> Buf3 : register(u1);
 | 
						
						
						
							|  | 
 | 
						
						
						
							|  | float4 main() : SV_Target
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							|  | {
 | 
						
						
						
							|  | 	Buf1.Append(10u);
 | 
						
						
						
							|  | 	Buf2.Append(20u);
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							|  | 	return float4(1.0, 3.0, 5.0, 1.0);
 | 
						
						
						
							|  | } |