15 lines
		
	
	
		
			320 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			320 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 460
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| 
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| layout (location = 0) out vec4 io;
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| 
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| // default uniforms will be gathered into a uniform block
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| // final global block will merge uniforms from all linked files
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| uniform vec2 a;     // declared in both stages with different type
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| 
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| vec4 foo() {
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|     return a.xyxy;
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| }
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| 
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| void main() {
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|     io = foo();
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| } |