71 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright 2019 Google LLC
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //      http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| #include <cstddef>
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| #include <cstdint>
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| #include <cstdlib>
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| #include <string>
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| 
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| #include "Eigen/Core"
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| 
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| using ::Eigen::Matrix;
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| using ::Eigen::Dynamic;
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| using ::Eigen::Lower;
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| using ::Eigen::Upper;
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| 
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| int ConsumeNextInt(const uint8_t** data, size_t* size) {
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|   if (*size < sizeof(int)) {
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|     return 0;
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|   }
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|   int result;
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|   memcpy(&result, *data, sizeof(int));
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|   *size -= sizeof(int);
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|   *data += sizeof(int);
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|   return result;
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| }
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| 
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| extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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|   const size_t rows = static_cast<size_t>(ConsumeNextInt(&data, &size));
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|   const size_t columns = static_cast<size_t>(ConsumeNextInt(&data, &size));
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| 
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|   if (rows == 0 || columns == 0) {
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|     return 0;
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|   }
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|   if (rows > 1024 || columns > 1024) {
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|     return 0;
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|   }
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| 
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|   // We can do this same fuzz test with other templated types. Here, we just use
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|   // an int.
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|   Matrix<int, Dynamic, 1> vec(rows);
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|   for (size_t i = 0; i < rows; ++i) {
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|     vec(i) = ConsumeNextInt(&data, &size);
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|   }
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|   Matrix<int, Dynamic, Dynamic> matrix(rows, columns);
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|   for (int i = 0; i < rows; ++i) {
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|     for (int j = 0; j < columns; ++j) {
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|       matrix(i, j) = ConsumeNextInt(&data, &size);
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|     }
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|   }
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| 
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|   matrix.template triangularView<Lower>().solve(vec);
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|   matrix.template triangularView<Upper>().solve(vec);
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|   matrix.conjugate().template triangularView<Lower>().solve(vec);
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|   matrix.conjugate().template triangularView<Upper>().solve(vec);
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|   matrix.transpose().template triangularView<Lower>().solve(vec);
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|   matrix.transpose().template triangularView<Upper>().solve(vec);
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| 
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|   return 0;
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| }
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