196 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
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| <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
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| <h2>Instance Methods</h2>
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| <p class="toc_element">
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|   <code><a href="#close">close()</a></code></p>
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| <p class="firstline">Close httplib2 connections.</p>
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| <p class="toc_element">
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|   <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p>
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| <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
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| <p class="toc_element">
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|   <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
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| <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
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| <p class="toc_element">
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|   <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
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| <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
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| <p class="toc_element">
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|   <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p>
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| <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
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| <p class="toc_element">
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|   <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
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| <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
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| <h3>Method Details</h3>
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| <div class="method">
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|     <code class="details" id="close">close()</code>
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|   <pre>Close httplib2 connections.</pre>
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| </div>
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| 
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| <div class="method">
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|     <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code>
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|   <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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| 
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| Args:
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|   achievementId: string, The ID of the achievement used by this method. (required)
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|   x__xgafv: string, V1 error format.
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|     Allowed values
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|       1 - v1 error format
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|       2 - v2 error format
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| 
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| Returns:
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|   An object of the form:
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| 
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|     { # An achievement reset response.
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|   "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
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|   "definitionId": "A String", # The ID of an achievement for which player state has been updated.
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|   "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
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|   "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
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| }</pre>
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| </div>
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| 
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| <div class="method">
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|     <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
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|   <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
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| 
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| Args:
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|   x__xgafv: string, V1 error format.
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|     Allowed values
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|       1 - v1 error format
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|       2 - v2 error format
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| 
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| Returns:
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|   An object of the form:
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| 
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|     { # Achievement reset all response.
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|   "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
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|   "results": [ # The achievement reset results.
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|     { # An achievement reset response.
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|       "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
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|       "definitionId": "A String", # The ID of an achievement for which player state has been updated.
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|       "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
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|       "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
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|     },
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|   ],
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| }</pre>
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| </div>
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| 
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| <div class="method">
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|     <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
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|   <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
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| 
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| Args:
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|   x__xgafv: string, V1 error format.
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|     Allowed values
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|       1 - v1 error format
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|       2 - v2 error format
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| </pre>
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| </div>
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| 
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| <div class="method">
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|     <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code>
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|   <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
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| 
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| Args:
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|   achievementId: string, The ID of the achievement used by this method. (required)
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|   x__xgafv: string, V1 error format.
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|     Allowed values
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|       1 - v1 error format
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|       2 - v2 error format
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| </pre>
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| </div>
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| 
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| <div class="method">
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|     <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
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|   <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
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| 
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| Args:
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|   body: object, The request body.
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|     The object takes the form of:
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| 
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| {
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|   "achievement_ids": [ # The IDs of achievements to reset.
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|     "A String",
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|   ],
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|   "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
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| }
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| 
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|   x__xgafv: string, V1 error format.
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|     Allowed values
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|       1 - v1 error format
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|       2 - v2 error format
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| </pre>
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| </div>
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| 
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| </body></html> |