601 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			601 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			HTML
		
	
	
	
| <html><body>
 | |
| <style>
 | |
| 
 | |
| body, h1, h2, h3, div, span, p, pre, a {
 | |
|   margin: 0;
 | |
|   padding: 0;
 | |
|   border: 0;
 | |
|   font-weight: inherit;
 | |
|   font-style: inherit;
 | |
|   font-size: 100%;
 | |
|   font-family: inherit;
 | |
|   vertical-align: baseline;
 | |
| }
 | |
| 
 | |
| body {
 | |
|   font-size: 13px;
 | |
|   padding: 1em;
 | |
| }
 | |
| 
 | |
| h1 {
 | |
|   font-size: 26px;
 | |
|   margin-bottom: 1em;
 | |
| }
 | |
| 
 | |
| h2 {
 | |
|   font-size: 24px;
 | |
|   margin-bottom: 1em;
 | |
| }
 | |
| 
 | |
| h3 {
 | |
|   font-size: 20px;
 | |
|   margin-bottom: 1em;
 | |
|   margin-top: 1em;
 | |
| }
 | |
| 
 | |
| pre, code {
 | |
|   line-height: 1.5;
 | |
|   font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
 | |
| }
 | |
| 
 | |
| pre {
 | |
|   margin-top: 0.5em;
 | |
| }
 | |
| 
 | |
| h1, h2, h3, p {
 | |
|   font-family: Arial, sans serif;
 | |
| }
 | |
| 
 | |
| h1, h2, h3 {
 | |
|   border-bottom: solid #CCC 1px;
 | |
| }
 | |
| 
 | |
| .toc_element {
 | |
|   margin-top: 0.5em;
 | |
| }
 | |
| 
 | |
| .firstline {
 | |
|   margin-left: 2 em;
 | |
| }
 | |
| 
 | |
| .method  {
 | |
|   margin-top: 1em;
 | |
|   border: solid 1px #CCC;
 | |
|   padding: 1em;
 | |
|   background: #EEE;
 | |
| }
 | |
| 
 | |
| .details {
 | |
|   font-weight: bold;
 | |
|   font-size: 14px;
 | |
| }
 | |
| 
 | |
| </style>
 | |
| 
 | |
| <h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a> . <a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1>
 | |
| <h2>Instance Methods</h2>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#close">close()</a></code></p>
 | |
| <p class="firstline">Close httplib2 connections.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Creates a new game server cluster in a given project and location.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Deletes a single game server cluster.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#get">get(name, view=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Gets details of a single game server cluster.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Lists game server clusters in a given project and location.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
 | |
| <p class="firstline">Retrieves the next page of results.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Patches a single game server cluster.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Previews creation of a new game server cluster in a given project and location.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Previews deletion of a single game server cluster.</p>
 | |
| <p class="toc_element">
 | |
|   <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p>
 | |
| <p class="firstline">Previews updating a GameServerCluster.</p>
 | |
| <h3>Method Details</h3>
 | |
| <div class="method">
 | |
|     <code class="details" id="close">close()</code>
 | |
|   <pre>Close httplib2 connections.</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code>
 | |
|   <pre>Creates a new game server cluster in a given project and location.
 | |
| 
 | |
| Args:
 | |
|   parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required)
 | |
|   body: object, The request body.
 | |
|     The object takes the form of:
 | |
| 
 | |
| { # A game server cluster resource.
 | |
|   "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|     "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|     "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|     "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|     "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|     "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|     "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|   },
 | |
|   "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
 | |
|     "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
 | |
|       "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
 | |
|     },
 | |
|     "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
 | |
|   },
 | |
|   "createTime": "A String", # Output only. The creation time.
 | |
|   "description": "A String", # Human readable description of the cluster.
 | |
|   "etag": "A String", # ETag of the resource.
 | |
|   "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
 | |
|     "a_key": "A String",
 | |
|   },
 | |
|   "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 | |
|   "updateTime": "A String", # Output only. The last-modified time.
 | |
| }
 | |
| 
 | |
|   gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # This resource represents a long-running operation that is the result of a network API call.
 | |
|   "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
 | |
|   "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
 | |
|     "code": 42, # The status code, which should be an enum value of google.rpc.Code.
 | |
|     "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
 | |
|       {
 | |
|         "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|       },
 | |
|     ],
 | |
|     "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
 | |
|   },
 | |
|   "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
 | |
|     "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|   },
 | |
|   "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
 | |
|   "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
 | |
|     "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|   },
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="delete">delete(name, x__xgafv=None)</code>
 | |
|   <pre>Deletes a single game server cluster.
 | |
| 
 | |
| Args:
 | |
|   name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # This resource represents a long-running operation that is the result of a network API call.
 | |
|   "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
 | |
|   "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
 | |
|     "code": 42, # The status code, which should be an enum value of google.rpc.Code.
 | |
|     "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
 | |
|       {
 | |
|         "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|       },
 | |
|     ],
 | |
|     "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
 | |
|   },
 | |
|   "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
 | |
|     "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|   },
 | |
|   "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
 | |
|   "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
 | |
|     "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|   },
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="get">get(name, view=None, x__xgafv=None)</code>
 | |
|   <pre>Gets details of a single game server cluster.
 | |
| 
 | |
| Args:
 | |
|   name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required)
 | |
|   view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
 | |
|     Allowed values
 | |
|       GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
 | |
|       BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
 | |
|       FULL - Include everything.
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # A game server cluster resource.
 | |
|   "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|     "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|     "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|     "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|     "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|     "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|     "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|   },
 | |
|   "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
 | |
|     "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
 | |
|       "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
 | |
|     },
 | |
|     "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
 | |
|   },
 | |
|   "createTime": "A String", # Output only. The creation time.
 | |
|   "description": "A String", # Human readable description of the cluster.
 | |
|   "etag": "A String", # ETag of the resource.
 | |
|   "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
 | |
|     "a_key": "A String",
 | |
|   },
 | |
|   "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 | |
|   "updateTime": "A String", # Output only. The last-modified time.
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</code>
 | |
|   <pre>Lists game server clusters in a given project and location.
 | |
| 
 | |
| Args:
 | |
|   parent: string, Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}". (required)
 | |
|   filter: string, Optional. The filter to apply to list results.
 | |
|   orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
 | |
|   pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried.
 | |
|   pageToken: string, Optional. The next_page_token value returned from a previous List request, if any.
 | |
|   view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
 | |
|     Allowed values
 | |
|       GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
 | |
|       BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
 | |
|       FULL - Include everything.
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # Response message for GameServerClustersService.ListGameServerClusters.
 | |
|   "gameServerClusters": [ # The list of game server clusters.
 | |
|     { # A game server cluster resource.
 | |
|       "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|         "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|         "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|         "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|         "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|         "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|         "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|       },
 | |
|       "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
 | |
|         "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
 | |
|           "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
 | |
|         },
 | |
|         "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
 | |
|       },
 | |
|       "createTime": "A String", # Output only. The creation time.
 | |
|       "description": "A String", # Human readable description of the cluster.
 | |
|       "etag": "A String", # ETag of the resource.
 | |
|       "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
 | |
|         "a_key": "A String",
 | |
|       },
 | |
|       "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 | |
|       "updateTime": "A String", # Output only. The last-modified time.
 | |
|     },
 | |
|   ],
 | |
|   "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list.
 | |
|   "unreachable": [ # List of locations that could not be reached.
 | |
|     "A String",
 | |
|   ],
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
 | |
|   <pre>Retrieves the next page of results.
 | |
| 
 | |
| Args:
 | |
|   previous_request: The request for the previous page. (required)
 | |
|   previous_response: The response from the request for the previous page. (required)
 | |
| 
 | |
| Returns:
 | |
|   A request object that you can call 'execute()' on to request the next
 | |
|   page. Returns None if there are no more items in the collection.
 | |
|     </pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code>
 | |
|   <pre>Patches a single game server cluster.
 | |
| 
 | |
| Args:
 | |
|   name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
 | |
|   body: object, The request body.
 | |
|     The object takes the form of:
 | |
| 
 | |
| { # A game server cluster resource.
 | |
|   "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|     "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|     "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|     "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|     "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|     "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|     "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|   },
 | |
|   "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
 | |
|     "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
 | |
|       "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
 | |
|     },
 | |
|     "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
 | |
|   },
 | |
|   "createTime": "A String", # Output only. The creation time.
 | |
|   "description": "A String", # Human readable description of the cluster.
 | |
|   "etag": "A String", # ETag of the resource.
 | |
|   "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
 | |
|     "a_key": "A String",
 | |
|   },
 | |
|   "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 | |
|   "updateTime": "A String", # Output only. The last-modified time.
 | |
| }
 | |
| 
 | |
|   updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # This resource represents a long-running operation that is the result of a network API call.
 | |
|   "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
 | |
|   "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
 | |
|     "code": 42, # The status code, which should be an enum value of google.rpc.Code.
 | |
|     "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
 | |
|       {
 | |
|         "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|       },
 | |
|     ],
 | |
|     "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
 | |
|   },
 | |
|   "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
 | |
|     "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|   },
 | |
|   "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
 | |
|   "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
 | |
|     "a_key": "", # Properties of the object. Contains field @type with type URL.
 | |
|   },
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</code>
 | |
|   <pre>Previews creation of a new game server cluster in a given project and location.
 | |
| 
 | |
| Args:
 | |
|   parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
 | |
|   body: object, The request body.
 | |
|     The object takes the form of:
 | |
| 
 | |
| { # A game server cluster resource.
 | |
|   "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|     "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|     "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|     "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|     "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|     "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|     "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|   },
 | |
|   "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
 | |
|     "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
 | |
|       "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
 | |
|     },
 | |
|     "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
 | |
|   },
 | |
|   "createTime": "A String", # Output only. The creation time.
 | |
|   "description": "A String", # Human readable description of the cluster.
 | |
|   "etag": "A String", # ETag of the resource.
 | |
|   "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
 | |
|     "a_key": "A String",
 | |
|   },
 | |
|   "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 | |
|   "updateTime": "A String", # Output only. The last-modified time.
 | |
| }
 | |
| 
 | |
|   gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
 | |
|   previewTime: string, Optional. The target timestamp to compute the preview.
 | |
|   view: string, Optional. This field is deprecated, preview will always return KubernetesClusterState.
 | |
|     Allowed values
 | |
|       GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
 | |
|       BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
 | |
|       FULL - Include everything.
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # Response message for GameServerClustersService.PreviewCreateGameServerCluster.
 | |
|   "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|     "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|     "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|     "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|     "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|     "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|     "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|   },
 | |
|   "etag": "A String", # The ETag of the game server cluster.
 | |
|   "targetState": { # Encapsulates the Target state. # The target state.
 | |
|     "details": [ # Details about Agones fleets.
 | |
|       { # Details about the Agones resources.
 | |
|         "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
 | |
|           { # Details of the target Agones fleet.
 | |
|             "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
 | |
|               "name": "A String", # The name of the Agones autoscaler.
 | |
|               "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
 | |
|                 "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
 | |
|                 "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
 | |
|               },
 | |
|             },
 | |
|             "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
 | |
|               "name": "A String", # The name of the Agones fleet.
 | |
|               "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
 | |
|                 "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
 | |
|                 "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
 | |
|               },
 | |
|             },
 | |
|           },
 | |
|         ],
 | |
|         "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 | |
|         "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
 | |
|       },
 | |
|     ],
 | |
|   },
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</code>
 | |
|   <pre>Previews deletion of a single game server cluster.
 | |
| 
 | |
| Args:
 | |
|   name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
 | |
|   previewTime: string, Optional. The target timestamp to compute the preview.
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
 | |
|   "etag": "A String", # The ETag of the game server cluster.
 | |
|   "targetState": { # Encapsulates the Target state. # The target state.
 | |
|     "details": [ # Details about Agones fleets.
 | |
|       { # Details about the Agones resources.
 | |
|         "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
 | |
|           { # Details of the target Agones fleet.
 | |
|             "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
 | |
|               "name": "A String", # The name of the Agones autoscaler.
 | |
|               "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
 | |
|                 "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
 | |
|                 "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
 | |
|               },
 | |
|             },
 | |
|             "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
 | |
|               "name": "A String", # The name of the Agones fleet.
 | |
|               "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
 | |
|                 "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
 | |
|                 "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
 | |
|               },
 | |
|             },
 | |
|           },
 | |
|         ],
 | |
|         "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 | |
|         "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
 | |
|       },
 | |
|     ],
 | |
|   },
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| <div class="method">
 | |
|     <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code>
 | |
|   <pre>Previews updating a GameServerCluster.
 | |
| 
 | |
| Args:
 | |
|   name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
 | |
|   body: object, The request body.
 | |
|     The object takes the form of:
 | |
| 
 | |
| { # A game server cluster resource.
 | |
|   "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
 | |
|     "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
 | |
|     "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
 | |
|     "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
 | |
|     "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
 | |
|     "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
 | |
|     "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
 | |
|   },
 | |
|   "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
 | |
|     "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
 | |
|       "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
 | |
|     },
 | |
|     "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
 | |
|   },
 | |
|   "createTime": "A String", # Output only. The creation time.
 | |
|   "description": "A String", # Human readable description of the cluster.
 | |
|   "etag": "A String", # ETag of the resource.
 | |
|   "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
 | |
|     "a_key": "A String",
 | |
|   },
 | |
|   "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 | |
|   "updateTime": "A String", # Output only. The last-modified time.
 | |
| }
 | |
| 
 | |
|   previewTime: string, Optional. The target timestamp to compute the preview.
 | |
|   updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
 | |
|   x__xgafv: string, V1 error format.
 | |
|     Allowed values
 | |
|       1 - v1 error format
 | |
|       2 - v2 error format
 | |
| 
 | |
| Returns:
 | |
|   An object of the form:
 | |
| 
 | |
|     { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster
 | |
|   "etag": "A String", # The ETag of the game server cluster.
 | |
|   "targetState": { # Encapsulates the Target state. # The target state.
 | |
|     "details": [ # Details about Agones fleets.
 | |
|       { # Details about the Agones resources.
 | |
|         "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
 | |
|           { # Details of the target Agones fleet.
 | |
|             "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
 | |
|               "name": "A String", # The name of the Agones autoscaler.
 | |
|               "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
 | |
|                 "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
 | |
|                 "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
 | |
|               },
 | |
|             },
 | |
|             "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
 | |
|               "name": "A String", # The name of the Agones fleet.
 | |
|               "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
 | |
|                 "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
 | |
|                 "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
 | |
|               },
 | |
|             },
 | |
|           },
 | |
|         ],
 | |
|         "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 | |
|         "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
 | |
|       },
 | |
|     ],
 | |
|   },
 | |
| }</pre>
 | |
| </div>
 | |
| 
 | |
| </body></html> |