126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2017 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBitmap.h"
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| #include "include/core/SkBlurTypes.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorFilter.h"
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| #include "include/core/SkImage.h"
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| #include "include/core/SkImageInfo.h"
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| #include "include/core/SkMaskFilter.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkShader.h"
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| #include "tools/Resources.h"
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| 
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| static SkBitmap make_alpha_image(int w, int h) {
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|     SkBitmap bm;
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|     bm.allocPixels(SkImageInfo::MakeA8(w, h));
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|     bm.eraseARGB(10, 0, 0 , 0);
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|     for (int y = 0; y < bm.height(); ++y) {
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|         for (int x = y; x < bm.width(); ++x) {
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|             *bm.getAddr8(x, y) = 0xFF;
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|         }
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|     }
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|     bm.setImmutable();
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|     return bm;
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| }
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| 
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| static sk_sp<SkColorFilter> make_color_filter() {
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|     float colorMatrix[20] = {
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|         1, 0, 0,   0,   0,
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|         0, 1, 0,   0,   0,
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|         0, 0, 0.5, 0.5, 0,
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|         0, 0, 0.5, 0.5, 0}; // mix G and A.
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|     return SkColorFilters::Matrix(colorMatrix);
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| }
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| 
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| DEF_SIMPLE_GM(alpha_image, canvas, 256, 256) {
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|     auto image = make_alpha_image(96, 96).asImage();
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|     SkPaint paint;
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| 
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|     paint.setColorFilter(make_color_filter());
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|     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10.0f));
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|     canvas->drawImage(image.get(), 16, 16, SkSamplingOptions(), &paint);
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| 
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|     paint.setColorFilter(nullptr);
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|     paint.setShader(SkShaders::Color(SK_ColorCYAN));
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|     canvas->drawImage(image.get(), 144, 16, SkSamplingOptions(), &paint);
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| 
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|     paint.setColorFilter(make_color_filter());
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|     canvas->drawImage(image.get(), 16, 144, SkSamplingOptions(), &paint);
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| 
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|     paint.setMaskFilter(nullptr);
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|     canvas->drawImage(image.get(), 144, 144, SkSamplingOptions(), &paint);
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| }
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| 
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| // Created to demonstrate skbug.com/10556 - GPU backend was failing to apply paint alpha to
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| // alpha-only image shaders. The two boxes should look the same.
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| DEF_SIMPLE_GM(alpha_image_alpha_tint, canvas, 152, 80) {
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|     canvas->clear(SK_ColorGRAY);
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| 
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|     SkBitmap bm;
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|     bm.allocPixels(SkImageInfo::MakeA8(64, 64));
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|     for (int y = 0; y < bm.height(); ++y) {
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|         for (int x = 0; x < bm.width(); ++x) {
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|             *bm.getAddr8(x, y) = y * 4;
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|         }
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|     }
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|     bm.setImmutable();
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|     auto image = bm.asImage();
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| 
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|     SkPaint paint;
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|     paint.setColor4f({ 0, 1, 0, 0.5f });
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| 
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|     canvas->translate(8, 8);
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|     canvas->drawImage(image.get(), 0, 0, SkSamplingOptions(), &paint);
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| 
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|     canvas->translate(72, 0);
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|     paint.setShader(image->makeShader(SkSamplingOptions()));
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|     canvas->drawRect({ 0, 0, 64, 64 }, paint);
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| }
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| 
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| #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
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| // For a long time, the CPU backend treated A8 bitmaps as coverage, rather than alpha. This was
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| // inconsistent with the GPU backend (skbug.com/9692). When this was fixed, it altered behavior
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| // for some Android apps (b/231400686). This GM verifies that our Android framework workaround
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| // produces the old result (mandrill with a round-rect border).
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| DEF_SIMPLE_GM(alpha_bitmap_is_coverage_ANDROID, canvas, 128, 128) {
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|     SkBitmap maskBitmap;
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|     maskBitmap.allocPixels(SkImageInfo::MakeA8(128, 128));
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|     {
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|         SkCanvas maskCanvas(maskBitmap);
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|         maskCanvas.clear(SK_ColorWHITE);
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| 
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|         SkPaint maskPaint;
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|         maskPaint.setAntiAlias(true);
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|         maskPaint.setColor(SK_ColorWHITE);
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|         maskPaint.setBlendMode(SkBlendMode::kClear);
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|         maskCanvas.drawRoundRect({0, 0, 128, 128}, 16, 16, maskPaint);
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|     }
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| 
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|     SkBitmap offscreenBitmap;
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|     offscreenBitmap.allocN32Pixels(128, 128);
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|     {
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|         SkCanvas offscreenCanvas(offscreenBitmap);
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|         offscreenCanvas.drawImage(GetResourceAsImage("images/mandrill_128.png"), 0, 0);
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| 
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|         SkPaint clearPaint;
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|         clearPaint.setAntiAlias(true);
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|         clearPaint.setBlendMode(SkBlendMode::kClear);
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|         // At tip-of-tree (or at any time on the GPU backend), this draw produces full coverage,
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|         // completely erasing the mandrill. With the workaround enabled, the alpha border is treated
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|         // as coverage, so we only apply kClear to those pixels, just erasing the outer border.
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|         offscreenCanvas.drawImage(maskBitmap.asImage(), 0, 0, SkSamplingOptions{}, &clearPaint);
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|     }
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| 
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|     canvas->drawImage(offscreenBitmap.asImage(), 0, 0);
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| }
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| #endif
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