191 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2018 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| /*
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|  * This GM presents a variety of gradients meant to test the correctness of the analytic unrolled
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|  * binary gradient colorizer, which can handle arbitrary gradients with 1 to 8 interpolation
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|  * intervals. These intervals can be either hardstops or smooth color transitions.
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|  *
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|  * It produces an image similar to that of GM_hardstop_gradients, but is arranged as follows:
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|  *
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|  *            | Clamp          |
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|  *            |________________|
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|  *            | M1  M2  M3  M4 |
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|  * ___________|________________|
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|  *      1     |
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|  *      2     |
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|  *      3     |
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|  *      4     |
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|  *      5     |
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|  *      6     |
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|  *      7     |
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|  *      8     |
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|  * The M-modes are different ways of interlveaving hardstops with smooth transitions:
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|  *   - M1 = All smooth transitions
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|  *   - M2 = All hard stops
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|  *   - M5 = Alternating smooth then hard
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|  *   - M6 = Alternating hard then smooth
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|  *
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|  * Only clamping is tested since this is focused more on within the interpolation region behavior,
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|  * compared to overall behavior.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| #include "include/effects/SkGradientShader.h"
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| #include "include/private/SkTemplates.h"
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| 
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| // All positions must be divided by the target interval count, which will produce the expected
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| // normalized position array for that interval number (assuming an appropriate color count is
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| // provided).
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| const int M1_POSITIONS[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
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| const int M2_POSITIONS[] = { 0, 1,1, 2,2, 3,3, 4,4, 5,5, 6,6, 7,7, 8 };
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| const int M3_POSITIONS[] = { 0, 1, 2,2, 3, 4,4, 5, 6,6, 7, 8 };
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| const int M4_POSITIONS[] = { 0, 1,1, 2, 3,3, 4, 5,5, 6, 7,7, 8 };
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| 
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| // Color count = index of first occurrence of interval count value in Mx_POSITIONS array.
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| const int INT1_COLOR_COUNTS[] = { 2, 2, 2, 2 };
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| const int INT2_COLOR_COUNTS[] = { 3, 4, 3, 4 };
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| const int INT3_COLOR_COUNTS[] = { 4, 6, 5, 5 };
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| const int INT4_COLOR_COUNTS[] = { 5, 8, 6, 7 };
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| const int INT5_COLOR_COUNTS[] = { 6, 10, 8, 8 };
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| const int INT6_COLOR_COUNTS[] = { 7, 12, 9, 10 };
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| const int INT7_COLOR_COUNTS[] = { 8, 14, 11, 11 };
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| const int INT8_COLOR_COUNTS[] = { 9, 16, 12, 13 };
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| 
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| // Cycle through defined colors for positions 0 through 8.
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| const SkColor COLORS[] = {
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|     SK_ColorDKGRAY,
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|     SK_ColorRED,
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|     SK_ColorYELLOW,
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|     SK_ColorGREEN,
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|     SK_ColorCYAN,
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|     SK_ColorBLUE,
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|     SK_ColorMAGENTA,
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|     SK_ColorBLACK,
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|     SK_ColorLTGRAY
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| };
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| 
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| const int* INTERVAL_COLOR_COUNTS[] = {
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|     INT1_COLOR_COUNTS,
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|     INT2_COLOR_COUNTS,
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|     INT3_COLOR_COUNTS,
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|     INT4_COLOR_COUNTS,
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|     INT5_COLOR_COUNTS,
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|     INT6_COLOR_COUNTS,
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|     INT7_COLOR_COUNTS,
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|     INT8_COLOR_COUNTS
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| };
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| const int COLOR_COUNT = SK_ARRAY_COUNT(COLORS);
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| 
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| const int* M_POSITIONS[] = {
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|     M1_POSITIONS,
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|     M2_POSITIONS,
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|     M3_POSITIONS,
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|     M4_POSITIONS
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| };
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| 
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| const int WIDTH  = 500;
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| const int HEIGHT = 500;
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| 
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| const int NUM_ROWS = 8;
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| const int NUM_COLS = 4;
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| 
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| const int CELL_WIDTH  = WIDTH  / NUM_COLS;
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| const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
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| 
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| const int PAD_WIDTH  = 3;
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| const int PAD_HEIGHT = 3;
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| 
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| const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
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| const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
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| 
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| static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
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|     SkPaint paint;
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|     paint.setShader(shader);
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| 
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|     canvas->save();
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|     canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH),
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|                       SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT));
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| 
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|     const SkRect rect = SkRect::MakeWH(SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT));
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|     canvas->drawRect(rect, paint);
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|     canvas->restore();
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| }
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| 
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| class AnalyticGradientShaderGM : public skiagm::GM {
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| public:
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|     AnalyticGradientShaderGM() {
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| 
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|     }
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| 
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| protected:
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|     SkString onShortName() override {
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|         return SkString("analytic_gradients");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(1024, 512);
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         const SkPoint points[2] = { SkPoint::Make(0, 0), SkPoint::Make(RECT_WIDTH, 0.0) };
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| 
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|         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
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|             // Each interval has 4 different color counts, one per mode
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|             const int* colorCounts = INTERVAL_COLOR_COUNTS[cellRow]; // Has len = 4
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| 
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|             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
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|                 // create_gradient_points(cellRow, cellCol, points);
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| 
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|                 // Get the color count dependent on interval and mode
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|                 int colorCount = colorCounts[cellCol];
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|                 // Get the positions given the mode
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|                 const int* layout = M_POSITIONS[cellCol];
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| 
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|                 // Collect positions and colors specific to the interval+mode normalizing the
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|                 // position based on the interval count (== cellRow+1)
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|                 SkAutoSTMalloc<4, SkColor> colors(colorCount);
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|                 SkAutoSTMalloc<4, SkScalar> positions(colorCount);
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|                 int j = 0;
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|                 for (int i = 0; i < colorCount; i++) {
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|                     positions[i] = SkIntToScalar(layout[i]) / (cellRow + 1);
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|                     colors[i] = COLORS[j % COLOR_COUNT];
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|                     j++;
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|                 }
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| 
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|                 auto shader = SkGradientShader::MakeLinear(
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|                                 points,
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|                                 colors.get(),
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|                                 positions.get(),
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|                                 colorCount,
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|                                 SkTileMode::kClamp,
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|                                 0,
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|                                 nullptr);
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| 
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|                 shade_rect(canvas, shader, cellRow, cellCol);
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|             }
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|         }
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|     }
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| 
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| private:
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|     using INHERITED = skiagm::GM;
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| };
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| 
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| DEF_GM(return new AnalyticGradientShaderGM;)
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