220 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2020 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkImage.h"
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| #include "include/gpu/GrDirectContext.h"
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| #include "include/gpu/GrRecordingContext.h"
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| #include "src/core/SkCompressedDataUtils.h"
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| #include "src/gpu/GrCaps.h"
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| #include "src/gpu/GrImageContextPriv.h"
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| #include "src/image/SkImage_Base.h"
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| #include "src/image/SkImage_GpuBase.h"
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| #include "tools/gpu/ProxyUtils.h"
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| 
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| constexpr int kImgWidth  = 16;
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| constexpr int kImgHeight = 8;
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| constexpr int kPad       = 4;
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| 
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| struct BC1Block {
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|     uint16_t fColor0;
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|     uint16_t fColor1;
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|     uint32_t fIndices;
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| };
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| 
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| static int num_4x4_blocks(int size) {
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|     return ((size + 3) & ~3) >> 2;
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| }
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| 
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| static uint16_t to565(SkColor col) {
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|     int r5 = SkMulDiv255Round(31, SkColorGetR(col));
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|     int g6 = SkMulDiv255Round(63, SkColorGetG(col));
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|     int b5 = SkMulDiv255Round(31, SkColorGetB(col));
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| 
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|     return (r5 << 11) | (g6 << 5) | b5;
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| }
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| 
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| // BC1 has per-block transparency. If, taken as ints,
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| //    fColor0 < fColor1    -> the block has transparency (& it is in color3)
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| //    fColor1 > fColor0    -> the block is opaque
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| //
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| // This method can create two blocks to test out BC1's behavior. If BC1
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| // behaves as expected (i.e., w/ per-block transparency) then, for RGBA textures,
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| // the transparent block(s) should appear as:
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| //    opaque black, medium grey, transparent black, white.
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| // and the opaque block(s) should appear as:
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| //    opaque black, dark grey, light grey, white
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| //
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| // For RGB textures, however, the transparent block(s) should appear as:
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| //    opaque black, medium grey, _opaque_ black, white
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| // and the opaque block(s) should appear as:
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| //    opaque black, dark grey, light grey, white.
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| static void create_BC1_block(BC1Block* block, bool transparent) {
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|     unsigned int byte;
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| 
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|     if (transparent) {
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|         block->fColor0 = to565(SK_ColorBLACK);
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|         block->fColor1 = to565(SK_ColorWHITE);
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|         SkASSERT(block->fColor0 <= block->fColor1); // this signals a transparent block
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|         // opaque black (col0), medium grey (col2), transparent black (col3), white (col1).
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|         byte = (0x0 << 0) | (0x2 << 2) | (0x3 << 4) | (0x1 << 6);
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|     } else {
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|         block->fColor0 = to565(SK_ColorWHITE);
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|         block->fColor1 = to565(SK_ColorBLACK);
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|         SkASSERT(block->fColor0 > block->fColor1); // this signals an opaque block
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|         // opaque black (col1), dark grey (col3), light grey (col2), white (col0)
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|         byte = (0x1 << 0) | (0x3 << 2) | (0x2 << 4) | (0x0 << 6);
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|     }
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| 
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|     block->fIndices = (byte << 24) | (byte << 16) | (byte << 8) | byte;
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| }
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| 
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| // This makes a 16x8 BC1 texture which has the top 4 rows be officially transparent
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| // and the bottom 4 rows be officially opaque.
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| static sk_sp<SkData> make_compressed_data() {
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|     SkISize dim{ kImgWidth, kImgHeight };
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| 
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|     size_t totalSize = SkCompressedDataSize(SkImage::CompressionType::kBC1_RGB8_UNORM, dim,
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|                                             nullptr, false);
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| 
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|     sk_sp<SkData> tmp = SkData::MakeUninitialized(totalSize);
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|     BC1Block* dstBlocks = reinterpret_cast<BC1Block*>(tmp->writable_data());
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| 
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|     BC1Block transBlock, opaqueBlock;
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|     create_BC1_block(&transBlock, true);
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|     create_BC1_block(&opaqueBlock, false);
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| 
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|     int numXBlocks = num_4x4_blocks(kImgWidth);
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|     int numYBlocks = num_4x4_blocks(kImgHeight);
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| 
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|     for (int y = 0; y < numYBlocks; ++y) {
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|         for (int x = 0; x < numXBlocks; ++x) {
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|             dstBlocks[y*numXBlocks + x] = (y < numYBlocks/2) ? transBlock : opaqueBlock;
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|         }
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|     }
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| 
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|     return tmp;
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| }
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| 
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| static sk_sp<SkImage> data_to_img(GrDirectContext *direct, sk_sp<SkData> data,
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|                                   SkImage::CompressionType compression) {
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|     if (direct) {
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|         return SkImage::MakeTextureFromCompressed(direct, std::move(data),
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|                                                   kImgWidth,
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|                                                   kImgHeight,
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|                                                   compression,
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|                                                   GrMipmapped::kNo);
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|     } else {
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|         return SkImage::MakeRasterFromCompressed(std::move(data),
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|                                                  kImgWidth,
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|                                                  kImgHeight,
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|                                                  compression);
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|     }
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| }
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| 
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| static void draw_image(SkCanvas* canvas, sk_sp<SkImage> image, int x, int y) {
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| 
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|     bool isCompressed = false;
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|     if (image && image->isTextureBacked()) {
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|         const GrCaps* caps = as_IB(image)->context()->priv().caps();
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|         GrTextureProxy* proxy = sk_gpu_test::GetTextureImageProxy(image.get(),
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|                                                                   canvas->recordingContext());
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|         isCompressed = caps->isFormatCompressed(proxy->backendFormat());
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|     }
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| 
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|     canvas->drawImage(image, x, y);
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| 
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|     if (!isCompressed) {
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|         SkRect r = SkRect::MakeXYWH(x, y, kImgWidth, kImgHeight);
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|         r.outset(1.0f, 1.0f);
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| 
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|         SkPaint redStroke;
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|         redStroke.setColor(SK_ColorRED);
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|         redStroke.setStyle(SkPaint::kStroke_Style);
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|         redStroke.setStrokeWidth(2.0f);
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| 
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|         canvas->drawRect(r, redStroke);
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|     }
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| }
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| 
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| namespace skiagm {
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| 
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| // This GM draws the BC1 compressed texture filled with "make_compressed_data"s data twice.
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| //
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| // It is drawn once (on the top) as a kBC1_RGB8_UNORM texture and then again (on the bottom)
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| // as a kBC1_RGBA8_UNORM texture.
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| //
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| // If BC1 behaves as expected we should see:
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| //
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| //   RGB8             Black MidGrey Black*  White ...
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| //                    Black DrkGrey LtGrey  White ...
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| //
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| //   RGBA8            Black MidGrey Green+  White ...
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| //                    Black DrkGrey LtGrey  White ...
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| //
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| // * We expect this to be black bc the transparent black will be forced to opaque. If BC1 were
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| //   treating it as an opaque block then it would be LtGrey - not black.
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| // + This is just the background showing through the transparent black
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| class BC1TransparencyGM : public GM {
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| public:
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|     BC1TransparencyGM() {
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|         this->setBGColor(SK_ColorGREEN);
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|     }
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| 
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| protected:
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| 
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|     SkString onShortName() override {
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|         return SkString("bc1_transparency");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(kImgWidth + 2 * kPad, 2 * kImgHeight + 3 * kPad);
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|     }
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| 
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|     DrawResult onGpuSetup(GrDirectContext* dContext, SkString* errorMsg) override {
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|         if (dContext && dContext->abandoned()) {
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|             // This isn't a GpuGM so a null 'context' is okay but an abandoned context
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|             // if forbidden.
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|             return DrawResult::kSkip;
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|         }
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| 
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|         sk_sp<SkData> bc1Data = make_compressed_data();
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| 
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|         fRGBImage = data_to_img(dContext, bc1Data, SkImage::CompressionType::kBC1_RGB8_UNORM);
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|         fRGBAImage = data_to_img(dContext, std::move(bc1Data),
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|                                  SkImage::CompressionType::kBC1_RGBA8_UNORM);
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|         if (!fRGBImage || !fRGBAImage) {
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|             *errorMsg = "Failed to create BC1 images.";
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|             return DrawResult::kFail;
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|         }
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| 
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|         return DrawResult::kOk;
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|     }
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| 
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|     void onGpuTeardown() override {
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|         fRGBImage = nullptr;
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|         fRGBAImage = nullptr;
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         draw_image(canvas, fRGBImage, kPad, kPad);
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|         draw_image(canvas, fRGBAImage, kPad, 2 * kPad + kImgHeight);
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|     }
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| 
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| private:
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|     sk_sp<SkImage> fRGBImage;
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|     sk_sp<SkImage> fRGBAImage;
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| 
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|     using INHERITED = GM;
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| };
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| 
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| //////////////////////////////////////////////////////////////////////////////
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| 
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| DEF_GM(return new BC1TransparencyGM;)
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| }  // namespace skiagm
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