151 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBitmap.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkImageInfo.h"
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| #include "include/core/SkMatrix.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| #include "include/gpu/GrRecordingContext.h"
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| #include "src/gpu/GrCaps.h"
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| #include "src/gpu/GrRecordingContextPriv.h"
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| 
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| namespace skiagm {
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| 
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| static sk_sp<SkImage> draw_bm() {
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|     SkPaint bluePaint;
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|     bluePaint.setColor(SK_ColorBLUE);
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| 
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|     SkBitmap bm;
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|     bm.allocN32Pixels(20, 20);
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|     bm.eraseColor(SK_ColorRED);
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|     SkCanvas(bm).drawCircle(10, 10, 5, bluePaint);
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|     return bm.asImage();
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| }
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| 
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| static sk_sp<SkImage> draw_mask() {
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|     SkPaint circlePaint;
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|     circlePaint.setColor(SK_ColorBLACK);
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| 
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|     SkBitmap bm;
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|     bm.allocPixels(SkImageInfo::MakeA8(20, 20));
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|     bm.eraseColor(SK_ColorTRANSPARENT);
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|     SkCanvas(bm).drawCircle(10, 10, 10, circlePaint);
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|     return bm.asImage();
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| }
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| 
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| class BitmapShaderGM : public GM {
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| 
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| protected:
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|     void onOnceBeforeDraw() override {
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|         this->setBGColor(SK_ColorGRAY);
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|         fImage = draw_bm();
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|         fMask = draw_mask();
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|     }
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| 
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|     SkString onShortName() override {
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|         return SkString("bitmapshaders");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(150, 100);
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         SkPaint paint;
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| 
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|         for (int i = 0; i < 2; i++) {
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|             SkMatrix s;
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|             s.reset();
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|             if (1 == i) {
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|                 s.setScale(1.5f, 1.5f);
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|                 s.postTranslate(2, 2);
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|             }
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| 
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|             canvas->save();
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|             paint.setShader(fImage->makeShader(SkSamplingOptions(), s));
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| 
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|             // draw the shader with a bitmap mask
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|             canvas->drawImage(fMask, 0, 0,  SkSamplingOptions(), &paint);
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|             // no blue circle expected (the bitmap shader's coordinates are aligned to CTM still)
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|             canvas->drawImage(fMask, 30, 0, SkSamplingOptions(), &paint);
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| 
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|             canvas->translate(0, 25);
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| 
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|             canvas->drawCircle(10, 10, 10, paint);
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|             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
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| 
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|             canvas->translate(0, 25);
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| 
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|             // clear the shader, colorized by a solid color with a bitmap mask
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|             paint.setShader(nullptr);
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|             paint.setColor(SK_ColorGREEN);
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|             canvas->drawImage(fMask, 0, 0,  SkSamplingOptions(), &paint);
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|             canvas->drawImage(fMask, 30, 0, SkSamplingOptions(), &paint);
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| 
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|             canvas->translate(0, 25);
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| 
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|             paint.setShader(fMask->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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|                                               SkSamplingOptions(), s));
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|             paint.setColor(SK_ColorRED);
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| 
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|             // draw the mask using the shader and a color
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|             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
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|             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
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|             canvas->restore();
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|             canvas->translate(60, 0);
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|         }
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|     }
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| 
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| private:
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|     sk_sp<SkImage> fImage, fMask;
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| 
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|     using INHERITED = GM;
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| };
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| 
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| DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) {
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|     SkPaint paint;
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|     SkBitmap bitmap;
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| 
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|     // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least
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|     // draw something with a default paint instead of drawing nothing.
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|     //
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|     // (See https://skia-review.googlesource.com/c/skia/+/73200)
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|     int bitmapW = 1;
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|     int bitmapH = 60000;
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|     if (auto ctx = canvas->recordingContext()) {
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|         bitmapH = ctx->priv().caps()->maxTextureSize() + 1;
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|     }
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|     bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW);
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|     uint8_t* pixels = new uint8_t[bitmapH];
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|     for(int i = 0; i < bitmapH; ++i) {
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|         pixels[i] = i & 0xff;
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|     }
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|     bitmap.setPixels(pixels);
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| 
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|     paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
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|                                       SkSamplingOptions()));
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|     paint.setColor(SK_ColorRED);
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|     paint.setAntiAlias(true);
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|     canvas->drawCircle(50, 50, 50, paint);
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|     delete [] pixels;
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| }
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| 
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| //////////////////////////////////////////////////////////////////////////////
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| 
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| DEF_GM( return new BitmapShaderGM; )
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| 
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| }  // namespace skiagm
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