75 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2017 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBitmap.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkTypes.h"
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| #include "include/gpu/GrDirectContext.h"
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| #include "include/gpu/GrRecordingContext.h"
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| 
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| // This test exercises Ganesh's drawing of tiled bitmaps. In particular, that the offsets and the
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| // extents of the tiles don't causes gaps between tiles.
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| static void draw_tile_bitmap_with_fractional_offset(GrRecordingContext* rContext,
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|                                                     SkCanvas* canvas,
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|                                                     bool vertical) {
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|     // This should match kBmpSmallTileSize in SkGpuDevice.cpp. Note that our canvas size is tuned
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|     // to this constant as well.
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|     const int kTileSize = 1 << 10;
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| 
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|     // We're going to draw a section of the bitmap that intersects 3 tiles (3x1 or 1x3).
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|     // We need that to be < 50% of the total image, so our image is 7 tiles (7x1 or 1x7).
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|     const int kBitmapLongEdge = 7 * kTileSize;
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|     const int kBitmapShortEdge = 1 * kTileSize;
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| 
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|     if (auto dContext = rContext->asDirectContext()) {
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|         // To trigger tiling, we also need the image to be more than 50% of the cache, so we
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|         // ensure the cache is sized to make that true.
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|         const int kBitmapArea = kBitmapLongEdge * kBitmapShortEdge;
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|         const size_t kBitmapBytes = kBitmapArea * sizeof(SkPMColor);
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| 
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|         const size_t newMaxResourceBytes = kBitmapBytes + (kBitmapBytes / 2);
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|         dContext->setResourceCacheLimit(newMaxResourceBytes);
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|     }
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| 
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|     // Construct our bitmap as either very wide or very tall
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|     SkBitmap bmp;
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|     bmp.allocN32Pixels(vertical ? kBitmapShortEdge : kBitmapLongEdge,
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|                        vertical ? kBitmapLongEdge : kBitmapShortEdge, true);
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|     bmp.eraseColor(SK_ColorWHITE);
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| 
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|     // Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
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|     for (int i = 0; i < 10; ++i) {
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|         float offset = i * 0.1f;
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|         if (vertical) {
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|             canvas->drawImageRect(bmp.asImage(),
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|                                   SkRect::MakeXYWH(0, (kTileSize - 50) + offset, 32, 1124.0f),
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|                                   SkRect::MakeXYWH(37.0f * i, 0.0f, 32.0f, 1124.0f),
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|                                   SkSamplingOptions(), nullptr,
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|                                   SkCanvas::kStrict_SrcRectConstraint);
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|         } else {
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|             canvas->drawImageRect(bmp.asImage(),
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|                                   SkRect::MakeXYWH((kTileSize - 50) + offset, 0, 1124, 32),
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|                                   SkRect::MakeXYWH(0.0f, 37.0f * i, 1124.0f, 32.0f),
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|                                   SkSamplingOptions(), nullptr,
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|                                   SkCanvas::kStrict_SrcRectConstraint);
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|         }
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|     }
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| }
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| 
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| DEF_SIMPLE_GPU_GM_BG(
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|         bitmaptiled_fractional_horizontal, rContext, canvas, 1124, 365, SK_ColorBLACK) {
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|     draw_tile_bitmap_with_fractional_offset(rContext, canvas, false);
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| }
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| 
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| DEF_SIMPLE_GPU_GM_BG(
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|         bitmaptiled_fractional_vertical, rContext, canvas, 365, 1124, SK_ColorBLACK) {
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|     draw_tile_bitmap_with_fractional_offset(rContext, canvas, true);
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| }
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