56 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
 | |
| * Copyright 2017 Google Inc.
 | |
| *
 | |
| * Use of this source code is governed by a BSD-style license that can be
 | |
| * found in the LICENSE file.
 | |
| */
 | |
| 
 | |
| #include "gm/gm.h"
 | |
| #include "include/core/SkCanvas.h"
 | |
| #include "include/core/SkColor.h"
 | |
| #include "include/core/SkImage.h"
 | |
| #include "include/core/SkMatrix.h"
 | |
| #include "include/core/SkPaint.h"
 | |
| #include "include/core/SkRect.h"
 | |
| #include "include/core/SkRefCnt.h"
 | |
| #include "include/core/SkShader.h"
 | |
| #include "include/core/SkSurface.h"
 | |
| #include "include/core/SkTileMode.h"
 | |
| 
 | |
| // This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror
 | |
| // image sampling tiling modes as implemented in software.  We want to tile to
 | |
| // [0,limit), and the old incorrect logic was:
 | |
| //
 | |
| //    limit = ulp_before(limit)
 | |
| //    val = val - floor(val/limit)*limit    (This is repeat; mirror is similar.)
 | |
| //
 | |
| // while the correct logic is more like:
 | |
| //
 | |
| //    val = val - floor(val/limit)*limit
 | |
| //    val = min(val, ulp_before(limit))
 | |
| //
 | |
| // You would see ugly jaggies on the blue/yellow edge near the bottom left if
 | |
| // the bug were still present.  All stripes should now look roughly the same.
 | |
| 
 | |
| DEF_SIMPLE_GM(bug6783, canvas, 500, 500) {
 | |
|     sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
 | |
| 
 | |
|     SkPaint p;
 | |
|     p.setColor(SK_ColorYELLOW);
 | |
|     surface->getCanvas()->drawPaint(p);
 | |
|     p.setColor(SK_ColorBLUE);
 | |
|     surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p);
 | |
| 
 | |
|     sk_sp<SkImage> img = surface->makeImageSnapshot();
 | |
| 
 | |
|     SkMatrix m = SkMatrix::Translate(25, 214) * SkMatrix::Scale(2, 2);
 | |
|     m.preSkew(0.5f, 0.5f);
 | |
| 
 | |
|     // The bug was present at all filter levels, but you might not notice it at nearest.
 | |
|     SkSamplingOptions sampling(SkFilterMode::kLinear);
 | |
| 
 | |
|     // It's only important to repeat or mirror in x to show off the bug.
 | |
|     p.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kClamp, sampling, m));
 | |
|     canvas->drawPaint(p);
 | |
| }
 |