145 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2011 Google Inc.
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|  *
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|  * Use of this source code is governed by a BSD-style license that can be
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|  * found in the LICENSE file.
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|  */
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| 
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| #include "gm/gm.h"
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| #include "include/core/SkBitmap.h"
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| #include "include/core/SkBlendMode.h"
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| #include "include/core/SkCanvas.h"
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| #include "include/core/SkColor.h"
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| #include "include/core/SkColorFilter.h"
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| #include "include/core/SkImage.h"
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| #include "include/core/SkPaint.h"
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| #include "include/core/SkPoint.h"
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| #include "include/core/SkRect.h"
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| #include "include/core/SkRefCnt.h"
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| #include "include/core/SkScalar.h"
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| #include "include/core/SkShader.h"
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| #include "include/core/SkSize.h"
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| #include "include/core/SkString.h"
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| #include "include/core/SkTileMode.h"
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| #include "include/core/SkTypes.h"
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| #include "include/effects/SkColorMatrix.h"
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| #include "include/effects/SkGradientShader.h"
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| 
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| #define WIDTH 500
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| #define HEIGHT 160
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| 
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| static void set_color_matrix(SkPaint* paint, const SkColorMatrix& matrix) {
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|     paint->setColorFilter(SkColorFilters::Matrix(matrix));
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| }
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| 
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| static void set_array(SkPaint* paint, const float array[]) {
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|     paint->setColorFilter(SkColorFilters::Matrix(array));
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| }
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| 
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| class ColorMatrixGM : public skiagm::GM {
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| public:
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|     ColorMatrixGM() {
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|         this->setBGColor(0xFF808080);
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|     }
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| 
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| protected:
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|     SkString onShortName() override {
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|         return SkString("colormatrix");
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|     }
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| 
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|     SkISize onISize() override {
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|         return SkISize::Make(WIDTH, HEIGHT);
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|     }
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| 
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|     void onOnceBeforeDraw() override {
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|         fSolidImg = CreateSolidBitmap(64, 64);
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|         fTransparentImg = CreateTransparentBitmap(64, 64);
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|     }
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| 
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|     static sk_sp<SkImage> CreateSolidBitmap(int width, int height) {
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|         SkBitmap bm;
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|         bm.allocN32Pixels(width, height);
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|         SkCanvas canvas(bm);
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|         canvas.clear(0x0);
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|         for (int y = 0; y < height; ++y) {
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|             for (int x = 0; x < width; ++x) {
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|                 SkPaint paint;
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|                 paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
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|                 canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
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|                     SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
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|             }
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|         }
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|         return bm.asImage();
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|     }
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| 
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|     // creates a bitmap with shades of transparent gray.
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|     static sk_sp<SkImage> CreateTransparentBitmap(int width, int height) {
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|         SkBitmap bm;
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|         bm.allocN32Pixels(width, height);
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|         SkCanvas canvas(bm);
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|         canvas.clear(0x0);
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| 
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|         SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
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|         SkColor colors[] = {0x00000000, 0xFFFFFFFF};
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|         SkPaint paint;
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|         paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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|                                                      SkTileMode::kClamp));
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|         canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
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|         return bm.asImage();
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|     }
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| 
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|     void onDraw(SkCanvas* canvas) override {
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|         SkPaint paint;
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|         SkColorMatrix matrix;
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| 
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|         paint.setBlendMode(SkBlendMode::kSrc);
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|         const SkImage* bmps[] = { fSolidImg.get(), fTransparentImg.get() };
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| 
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|         for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
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|             matrix.setIdentity();
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|             set_color_matrix(&paint, matrix);
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|             canvas->drawImage(bmps[i], 0, 0, SkSamplingOptions(), &paint);
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| 
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|             ///////////////////////////////////////////////
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| 
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|             matrix.setSaturation(0.0f);
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|             set_color_matrix(&paint, matrix);
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|             canvas->drawImage(bmps[i], 80, 0, SkSamplingOptions(), &paint);
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| 
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|             matrix.setSaturation(0.5f);
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|             set_color_matrix(&paint, matrix);
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|             canvas->drawImage(bmps[i], 160, 0, SkSamplingOptions(), &paint);
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| 
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|             matrix.setSaturation(1.0f);
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|             set_color_matrix(&paint, matrix);
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|             canvas->drawImage(bmps[i], 240, 0, SkSamplingOptions(), &paint);
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| 
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|             matrix.setSaturation(2.0f);
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|             set_color_matrix(&paint, matrix);
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|             canvas->drawImage(bmps[i], 320, 0, SkSamplingOptions(), &paint);
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| 
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|             ///////////////////////////////////////////////
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| 
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|             // Move red into alpha, set color to white
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|             float data[20] = {
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|                 0,  0, 0, 0, 1,
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|                 0,  0, 0, 0, 1,
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|                 0,  0, 0, 0, 1,
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|                 1, 0, 0, 0, 0,
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|             };
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| 
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|             set_array(&paint, data);
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|             canvas->drawImage(bmps[i], 400, 0, SkSamplingOptions(), &paint);
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|             ///////////////////////////////////////////////
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|             canvas->translate(0, 80);
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|         }
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|     }
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| 
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| private:
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|     sk_sp<SkImage>   fSolidImg;
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|     sk_sp<SkImage>   fTransparentImg;
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| 
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|     using INHERITED = skiagm::GM;
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| };
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| DEF_GM( return new ColorMatrixGM; )
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